- Mf::Transition<Mf::Lerp>::Ptr transition =
- Mf::Transition<Mf::Lerp>::alloc(mGameLayer, titleLayer, interp);
- mEngine->push(transition);
+ Mf::Transition<Mf::PolynomialInterpolator<3> >::Ptr transition =
+ Mf::Transition<Mf::PolynomialInterpolator<3> >::alloc(mGameLayer, titleLayer, interp);
+ engine.push(transition);