//Mf::LayerP mGameLayer = GameLayer::alloc();
Mf::Transition<Mf::PolynomialInterpolator<3> >::Ptr transition =
Mf::Transition<Mf::PolynomialInterpolator<3> >::alloc(mGameLayer, titleLayer, interp);
//Mf::LayerP mGameLayer = GameLayer::alloc();
Mf::Transition<Mf::PolynomialInterpolator<3> >::Ptr transition =
Mf::Transition<Mf::PolynomialInterpolator<3> >::alloc(mGameLayer, titleLayer, interp);