- Mf::Transition<Mf::Lerp>::Ptr transition =
- Mf::Transition<Mf::Lerp>::alloc(mGameLayer, titleLayer,
- interp);
- Mf::core.push(transition);
+ //moof::Transition<moof::lerp_scalar>::Ptr transition =
+ //moof::Transition<moof::lerp_scalar>::alloc(mGameLayer, titleLayer,
+ //interp);