- //glDrawArrays(GL_TRIANGLE_FAN, 0, sizeof(vertices_));
-
- //glDisableClientState(GL_VERTEX_ARRAY);
- //glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-
- glBegin(GL_TRIANGLE_FAN);
- glTexCoord2f(texCoords_[0], texCoords_[1]);
- glVertex3v(vertices_);
- glTexCoord2f(texCoords_[2], texCoords_[3]);
- glVertex3v(vertices_+3);
- glTexCoord2f(texCoords_[4], texCoords_[5]);
- glVertex3v(vertices_+6);
- glTexCoord2f(texCoords_[6], texCoords_[7]);
- glVertex3v(vertices_+9);
- glEnd();