-
-inline void glGetScalarv(GLenum a, GLscalar* b) { glGetFloatv(a, b); }
-
-inline void glLoadMatrix(const GLscalar* a) { glLoadMatrixf(a); }
-inline void glMultMatrix(const GLscalar* a) { glMultMatrixf(a); }
-
-inline void glScale(GLscalar a, GLscalar b, GLscalar c) { glScalef(a, b, c); }
-inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glRotatef(a, b, c, d); }
-inline void glTranslate(GLscalar a, GLscalar b, GLscalar c) { glTranslatef(a, b, c); }
-
-inline void glColor3(GLscalar a, GLscalar b, GLscalar c) { glColor3f(a, b, c); }
-inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glColor4f(a, b, c, d); }
-inline void glColor3v(const GLscalar *a) { glColor3fv(a); }
-inline void glColor4v(const GLscalar *a) { glColor4fv(a); }
-
-inline void glVertex2(GLscalar a, GLscalar b) { glVertex2f(a, b); }
-inline void glVertex3(GLscalar a, GLscalar b, GLscalar c) { glVertex3f(a, b, c); }
-inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glVertex4f(a, b, c, d); }
-inline void glVertex2v(const GLscalar* a) { glVertex2fv(a); }
-inline void glVertex3v(const GLscalar* a) { glVertex3fv(a); }
-inline void glVertex4v(const GLscalar* a) { glVertex4fv(a); }
-
-inline void glTexCoord2(GLscalar a, GLscalar b) { glTexCoord2f(a, b); }
-inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c) { glTexCoord3f(a, b, c); }
-inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d) { glTexCoord4f(a, b, c, d); }
-inline void glTexCoord2v(const GLscalar* a) { glTexCoord2fv(a); }
-inline void glTexCoord3v(const GLscalar* a) { glTexCoord3fv(a); }
-inline void glTexCoord4v(const GLscalar* a) { glTexCoord4fv(a); }
+#define SCALAR(F) (F##f)
+
+inline void glGetScalarv(GLenum a, GLscalar* b)
+{ glGetFloatv(a, b); }
+
+inline void glLoadMatrix(const GLscalar* a)
+{ glLoadMatrixf(a); }
+inline void glMultMatrix(const GLscalar* a)
+{ glMultMatrixf(a); }
+
+inline void glScale(GLscalar a, GLscalar b, GLscalar c)
+{ glScalef(a, b, c); }
+inline void glRotate(GLscalar a, GLscalar b, GLscalar c, GLscalar d)
+{ glRotatef(a, b, c, d); }
+inline void glTranslate(GLscalar a, GLscalar b, GLscalar c)
+{ glTranslatef(a, b, c); }
+
+inline void glColor3(GLscalar a, GLscalar b, GLscalar c)
+{ glColor3f(a, b, c); }
+inline void glColor4(GLscalar a, GLscalar b, GLscalar c, GLscalar d)
+{ glColor4f(a, b, c, d); }
+inline void glColor3v(const GLscalar *a)
+{ glColor3fv(a); }
+inline void glColor4v(const GLscalar *a)
+{ glColor4fv(a); }
+
+inline void glVertex2(GLscalar a, GLscalar b)
+{ glVertex2f(a, b); }
+inline void glVertex3(GLscalar a, GLscalar b, GLscalar c)
+{ glVertex3f(a, b, c); }
+inline void glVertex4(GLscalar a, GLscalar b, GLscalar c, GLscalar d)
+{ glVertex4f(a, b, c, d); }
+inline void glVertex2v(const GLscalar* a)
+{ glVertex2fv(a); }
+inline void glVertex3v(const GLscalar* a)
+{ glVertex3fv(a); }
+inline void glVertex4v(const GLscalar* a)
+{ glVertex4fv(a); }
+
+inline void glTexCoord2(GLscalar a, GLscalar b)
+{ glTexCoord2f(a, b); }
+inline void glTexCoord3(GLscalar a, GLscalar b, GLscalar c)
+{ glTexCoord3f(a, b, c); }
+inline void glTexCoord4(GLscalar a, GLscalar b, GLscalar c, GLscalar d)
+{ glTexCoord4f(a, b, c, d); }
+inline void glTexCoord2v(const GLscalar* a)
+{ glTexCoord2fv(a); }
+inline void glTexCoord3v(const GLscalar* a)
+{ glTexCoord3fv(a); }
+inline void glTexCoord4v(const GLscalar* a)
+{ glTexCoord4fv(a); }