-
- calculateSecondary();
-}
-
-void Camera::calculateSecondary()
-{
- cml::matrix_rotation_quaternion(modelview_, rotation_);
-
- Matrix4 translate;
- cml::matrix_translation(translate, position_);
-
- //modelview_.transpose();
- modelview_ *= translate;
- //modelview_ = translate * modelview_;
-
- frustum_.init(modelview_, projection_);