+void Camera::uploadToGL() const
+{
+ glMatrixMode(GL_PROJECTION);
+ glMultMatrix(projection_.data());
+
+ glMatrixMode(GL_MODELVIEW);
+ glMultMatrix(modelview_.data());
+}
+
+void Camera::update(Scalar t, Scalar dt)
+{
+ //pInterp_.update(dt);
+ //position_ = pInterp_.getState(0.0);
+
+ //calculateSecondary();
+}
+
+