+ Plane getPlaneXZ() const
+ {
+ Plane plane;
+ plane.normal = Vector3(0.0, 1.0, 0.0);
+ plane.d = cml::dot(-plane.normal, getCenter());
+ return plane;
+ }
+
+ Plane getPlaneYZ() const
+ {
+ Plane plane;
+ plane.normal = Vector3(1.0, 0.0, 0.0);
+ plane.d = cml::dot(-plane.normal, getCenter());
+ return plane;
+ }
+
+
+ void getCorners(Vector2 corners[4]) const
+ {
+ corners[0][0] = min[0]; corners[0][1] = min[1];
+ corners[1][0] = max[0]; corners[1][1] = min[1];
+ corners[2][0] = max[0]; corners[2][1] = max[1];
+ corners[3][0] = min[0]; corners[3][1] = max[1];
+ }
+
+ void getCorners(Vector3 corners[8]) const
+ {
+ corners[0][0] = min[0];
+ corners[0][1] = min[1];
+ corners[0][2] = max[2];
+ corners[1][0] = max[0];
+ corners[1][1] = min[1];
+ corners[1][2] = max[2];
+ corners[2][0] = max[0];
+ corners[2][1] = max[1];
+ corners[2][2] = max[2];
+ corners[3][0] = min[0];
+ corners[3][1] = max[1];
+ corners[3][2] = max[2];
+ corners[4][0] = min[0];
+ corners[4][1] = min[1];
+ corners[4][2] = min[2];
+ corners[5][0] = max[0];
+ corners[5][1] = min[1];
+ corners[5][2] = min[2];
+ corners[6][0] = max[0];
+ corners[6][1] = max[1];
+ corners[6][2] = min[2];
+ corners[7][0] = min[0];
+ corners[7][1] = max[1];
+ corners[7][2] = min[2];
+ }
+
+
+ void encloseVertices(const Vector vertices[], unsigned count)
+ {
+ min.zero();
+ max.zero();
+
+ for (unsigned i = 1; i < count; ++i)
+ {
+ min.minimize(vertices[i]);
+ max.maximize(vertices[i]);
+ }
+ }
+
+
+ void draw(Scalar alpha = 0.0) const
+ {
+ glRect(min[0], min[1], max[0], max[1]);
+ }
+
+ bool isVisible(const Frustum& frustum) const
+ {
+ return true;
+ }