+
+ //Mf::Scalar coeff[] = {0.0, 1.0};
+ //Mf::Lerp interp(coeff, 0.25);
+
+ //Mf::LayerP gameLayer = GameLayer::alloc();
+ //Mf::Transition<Mf::Lerp>::Ptr transition =
+ //Mf::Transition<Mf::Lerp>::alloc(gameLayer, Mf::LayerP(), interp);
+ //engine->push(transition);
+ //engine->push(GameLayer::alloc());
+ engine->push(TitleLayer::alloc());