+
+Mf::Scalar GameLayer::getZCoord(const Mf::Vector2& position) const
+{
+ Mf::Scalar z;
+
+ mState.script.getGlobalTable().pushField("GetZCoord");
+ mState.script.push(position[0]);
+ mState.script.push(position[1]);
+ mState.script.call(2, 1);
+ mState.script.getTop().get(z);
+ mState.script.pop();
+
+ return z;
+}
+
+void GameLayer::loadSceneLoader()
+{
+ mState.script.importStandardLibraries();
+ importLogPrintFunction(mState.script);
+
+ std::string loaderPath = Scene::getPath("loader");
+ if (loaderPath == "")
+ {
+ throw Mf::Exception(Mf::ErrorCode::RESOURCE_NOT_FOUND, "loader");
+ }
+
+ Mf::Script::Status status = mState.script.doFile(loaderPath);
+ if (status != Mf::Script::SUCCESS)
+ {
+ std::string str;
+ mState.script[-1].get(str);
+
+ Mf::logScript("%s", str.c_str());
+ throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, str);
+ }
+
+ mState.script.getGlobalTable().pushField("scenes");
+ mState.script.getTop().get(mState.sceneList);
+ if (mState.sceneList.size() == 0)
+ {
+ Mf::logScript("no variable `scenes' within loader");
+ throw Mf::Exception(Mf::ErrorCode::SCRIPT_ERROR, "no scenes to load");
+ }
+}
+
+void GameLayer::advanceScene()
+{
+ if (mState.sceneList.size() != 0)
+ {
+ mState.scene = Scene::alloc(mState.sceneList[0]);
+ mState.sceneList.erase(mState.sceneList.begin());
+ mState.scene->load(mState.script);
+ }
+}
+
+