+ mCamera.setPosition(Mf::Vector3(-mHeroine->getState().position[0],
+ -mHeroine->getState().position[1], -256));
+ //mCamera.lookAt(Mf::promote(mHeroine->getState().position));
+
+ //Mf::Vector3 heroinePosition = Mf::promote(mHeroine->getState().position);