+void GameLayer::loadSceneLoader()
+{
+ mState.script.importStandardLibraries();
+ importLogFunctions(mState.script);
+
+ std::string loaderPath = Scene::getPath("loader");
+ if (loaderPath == "")
+ {
+ throw Mf::Error(Mf::Error::RESOURCE_NOT_FOUND, "loader");
+ }
+
+ Mf::Script::Result status = mState.script.doFile(loaderPath);
+ if (status != Mf::Script::SUCCESS)
+ {
+ std::string str;
+ mState.script[-1].get(str);
+
+ throw Mf::Error(Mf::Error::SCRIPT_ERROR, str);
+ }
+
+ mState.script.getGlobalTable().pushField("scenes");
+ mState.script.getTop().get(mState.sceneList);
+ if (mState.sceneList.size() == 0)
+ {
+ throw Mf::Error(Mf::Error::SCRIPT_ERROR,
+ "no variable `scenes' within loader");
+ }
+}
+
+void GameLayer::advanceScene()
+{
+ if (mState.sceneList.size() != 0)
+ {
+ mState.scene = Scene::alloc(mState.sceneList[0]);
+ mState.sceneList.erase(mState.sceneList.begin());
+
+ Mf::Script::Result status = mState.scene->load(mState.script);
+ if (status != Mf::Script::SUCCESS)
+ {
+ std::string str;
+ mState.script[-1].get(str);
+
+ throw Mf::Error(Mf::Error::SCRIPT_ERROR, str);
+ }
+
+ mState.script.getGlobalTable().pushField("Event");
+ if (mState.script[-1].isTable())
+ {
+ mState.script[-1].pushField("Think");
+ mState.script.set("Think", Mf::Script::REGISTRY);
+ mState.script.pop(2);
+ }
+ else
+ {
+ mState.script.pop();
+ }
+ }
+}
+
+