-inline Character::State operator*(Mf::Scalar scalar,
- const Character::State& state)
-{
- Character::State newState = state;
- newState.position *= scalar;
- newState.momentum *= scalar;
- newState.recalculate();
- return newState;
-}
+//inline Character::State operator*(Mf::Scalar scalar,
+ //const Character::State& state)
+//{
+ //Character::State newState = state;
+ //newState.position *= scalar;
+ //newState.momentum *= scalar;
+ //newState.recalculate();
+ //return newState;
+//}