-any other kind of make(1). Once built, the executable is called rasterize.
-
-Caveats:
-
-1. All the mangling to get the data into a form that OpenGL likes happens
-in the draw function, so it's slow.
-
-2. The shaders do Phong lighting and texture mapping, but only two lights
-are supported at a time since that's all my laptop can do with the drivers
-I'm currently using.
-
-3. The PPM importer doesn't handle comments, and the BMP importer is also
-quite picky about the depth and color space. Of course, importing will
-fail without any useful explanation.