#include "YoinkApp.hh"
+#include <SDL/SDL_sound.h>
+#include <AL/al.h>
+#include <AL/alut.h>
+
#if HAVE_CONFIG_H
#include "config.h"
#endif
std::string files;
char* configFile = getenv("YOINKRC");
+ char* dataDir = getenv("YOINK_DATADIR");
if (configFile)
{
files += ":";
}
+ // add the colon-delimited paths from configure
files += YOINK_CONFIGFILES;
+ if (dataDir)
+ {
+ // if another data directory is set in the environment, look for a
+ // config file there
+ files += ":";
+ files += dataDir;
+ files += "/yoinkrc";
+ }
+
+ // look in the configured data directory last of all
+ files += ":";
+ files += (dataDir ? dataDir : YOINK_DATADIR);
+ files += "/yoinkrc";
+
return files;
}
// first set up the search paths so we can find the icon and other resources
if (dataDir)
{
+ // look first in the data directory specified by the environment
Mf::Resource::addSearchPath(dataDir);
}
+
+ // then look in the configured data directory
Mf::Resource::addSearchPath(YOINK_DATADIR);
- return Mf::Resource::getPathToResource("yoink.png");
+ return Mf::Resource::getPath("yoink.png");
}
YoinkApp::YoinkApp(int argc, char* argv[]) :
- Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile())
+ Mf::Engine(argc, argv, configFiles(), PACKAGE_STRING, iconFile()),
+ music("NightFusion"),
+ punchSound("RobotPunch")
{
Mf::Dispatcher::instance().addHandler("video.context_recreated",
boost::bind(&YoinkApp::contextRecreated, this, _1), this);
setupGL();
+ Mf::Scalar fade[2] = {0.0, 1.0};
+ musicFade.init(fade, 0.0);
+ music.play();
+
state = 0.0;
- someChar = new Character("RobotTrooper");
- someChar->getAnimation().startSequence("Run");
+ heroine = CharacterPtr(new Character("RobotTrooper"));
+ heroine->getAnimation().startSequence("Run");
font = new TilemapFont;
- Mf::Vector2 coeffs[4];
- coeffs[0] = Mf::Vector2(0.0, 0.0);
- coeffs[1] = Mf::Vector2(0.5, 0.0);
- coeffs[2] = Mf::Vector2(0.5, 0.0);
- coeffs[3] = Mf::Vector2(1.0, 0.0);
+ Mf::Scalar coeffs[4];
+ coeffs[0] = 0.0;
+ coeffs[1] = 1.5;
+ coeffs[2] = -0.5;
+ coeffs[3] = 1.0;
interp.init(coeffs, 1.0, Mf::Interpolator::OSCILLATE);
Mf::Scalar coeff[2] = {1.0, 0.0};
- fadeIn.init(coeff, 0.5f);
+ fadeIn.init(coeff, 0.1);
testScene = new Mf::Scene("Test");
-
- x = y = z = 0.0;
+ heroine->treeNode = testScene->getOctree()->insert(heroine);
}
YoinkApp::~YoinkApp()
{
- delete someChar;
+ //delete heroine;
delete font;
+ delete testScene;
Mf::Dispatcher::instance().removeHandler(this);
}
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
- glEnable(GL_POLYGON_SMOOTH);
+ //glEnable(GL_POLYGON_SMOOTH);
//int texSize;
//glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
glClearColor(1.0, 0.0, 0.0, 1.0);
+ //glMatrixMode(GL_PROJECTION);
+ //glLoadIdentity();
+ //gluPerspective(60.0, 1.33333, 1.0, 2500.0);
+ camera.setProjection(cml::rad(60.0), 1.33333, 32.0, 2500.0);
+ camera.uploadProjectionToGL();
+
+ //glMatrixMode(GL_MODELVIEW);
+
//glLineWidth(10.0f);
}
-void YoinkApp::contextRecreated(const Mf::Notification& note)
+void YoinkApp::contextRecreated(const Mf::Notification* note)
{
// Whenever the context and a new one created, it probably won't contain our
// state so we need to set that up again.
void YoinkApp::update(Mf::Scalar t, Mf::Scalar dt)
{
//dt *= 0.2;
+
+ musicFade.update(dt);
+ music.update(t, dt);
+ music.setGain(musicFade.getValue());
fadeIn.update(dt);
- someChar->getAnimation().update(t, dt);
+ camera.update(t, dt);
+
+ heroine->update(t, dt);
+ heroine->treeNode = testScene->getOctree()->reinsert(heroine, heroine->treeNode);
+
+ //camera.lookAt(heroine->getSphere().point);
+ camera.setPosition(Mf::Vector3(-heroine->current.position[0], -heroine->current.position[1], -256));
+
interp.update(dt);
+ hud.setBar1Progress(interp.getValue());
+ hud.setBar2Progress(1.0 - interp.getValue());
prevstate = state;
state += dt;
//Mf::Scalar cosstate = std::cos(drawstate);
+ glMatrixMode(GL_MODELVIEW);
+ //glLoadIdentity();
+
+ //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
+ //glTranslatef(x, y, z);
+ glLoadMatrix(camera.getModelviewMatrix().data());
+
+ // DRAW THE SCENE
+ Mf::Texture::resetBind();
+ testScene->draw(alpha, camera);
+
+
+ //heroine->draw(alpha);
+
+
+ hud.draw();
+
+
+ glEnable(GL_BLEND);
glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
glLoadIdentity();
- gluPerspective(60.0, 1.33333, 1.0, 2000.0);
-
glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
glLoadIdentity();
+ glColor4f(0.0f, 0.0f, 0.0f, fadeIn.getState(alpha));
+ Mf::Texture::resetBind();
- glBindTexture(GL_TEXTURE_2D, 0);
- //glRotatef(drawstate*15.0f, 0.0, 1.0, 0.0);
- glTranslatef(x, y, z);
+ //glRectf(-1.0f, -1.0f, 1.0f, 1.0f);
+ glBegin(GL_QUADS);
+ glVertex3f(-1.0, -1.0, -0.1);
+ glVertex3f(1.0, -1.0, -0.1);
+ glVertex3f(1.0, 1.0, -0.1);
+ glVertex3f(-1.0, 1.0, -0.1);
+ glEnd();
- // DRAW THE SCENE
- testScene->draw(alpha);
+ glDisable(GL_BLEND);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
/*
glLoadIdentity();
{
getVideo().toggleFull();
}
- else if (event.key.keysym.sym == SDLK_a)
- {
- someChar->getAnimation().startSequence("Punch");
- }
- else if (event.key.keysym.sym == SDLK_RIGHT)
- {
- x -= 50.0;
- }
- else if (event.key.keysym.sym == SDLK_LEFT)
- {
- x += 50.0;
- }
- else if (event.key.keysym.sym == SDLK_UP)
+ else if (event.key.keysym.sym == SDLK_SPACE)
{
- y -= 50.0;
+ heroine->getAnimation().startSequence("Punch");
+ punchSound.play();
}
- else if (event.key.keysym.sym == SDLK_DOWN)
+ else if (event.key.keysym.sym == SDLK_r)
{
- y += 50.0;
+ testScene->refresh();
}
- else if (event.key.keysym.sym == SDLK_PAGEUP)
+ else if (event.key.keysym.sym == SDLK_p)
{
- z += 50.0;
+ music.togglePlayPause();
}
- else if (event.key.keysym.sym == SDLK_PAGEDOWN)
+ else if (event.key.keysym.sym == SDLK_l)
{
- z -= 50.0;
+ getVideo().toggleCursorGrab();
+ getVideo().toggleCursorVisible();
}
+
+ case SDL_KEYUP:
+ heroine->handleEvent(event);
+
+ case SDL_MOUSEMOTION:
+ case SDL_MOUSEBUTTONDOWN:
+ camera.handleEvent(event);
break;
case SDL_QUIT:
case SDL_VIDEORESIZE:
glViewport(0, 0, event.resize.w, event.resize.h);
+ hud.resize(event.resize.w, event.resize.h);
+ camera.setProjection(cml::rad(60.0), double(event.resize.w / event.resize.h), 32.0, 2500.0);
+ camera.uploadProjectionToGL();
break;
}
}
{
std::cout << PACKAGE_STRING << std::endl
<< "Compiled " << __TIME__ " " __DATE__ << std::endl
- << "Send requests, patches, and bug reports to <"
+ << "Send patches and bug reports to <"
PACKAGE_BUGREPORT << ">." << std::endl << std::endl;
int status = 0;
return status;
}
+
/** vim: set ts=4 sw=4 tw=80: *************************************************/