* Text on the screen.
*/
-#include <Moof/Texture.hh>
+#include <moof/sprite.hh>
-class TilemapFont : public Mf::Texture
+/*
+class TilemapFont : public moof::texture
{
public:
TilemapFont();
- void getTileCoords(char symbol, Mf::Scalar coords[8],
- Mf::Texture::Orientation what = Mf::Texture::NORMAL);
+ void tile_coordinates(char symbol, moof::scalar coords[8],
+ moof::texture::orientation what = moof::texture::normal);
};
+*/
#endif // _TILEMAPFONT_HH_