*******************************************************************************/
-#include "TilemapFont.hh"
#include <iostream>
+#include "TilemapFont.hh"
+
TilemapFont::TilemapFont() :
- dc::tilemap("Font")
-{}
+ Mf::Texture("Font") {}
-void TilemapFont::getTileCoords(char symbol, dc::scalar coords[8],
- dc::tilemap::orientation what)
+void TilemapFont::getTileCoords(char symbol, Mf::Scalar coords[8],
+ Mf::Texture::Orientation what)
{
- unsigned index = 0;
+ Mf::Texture::TileIndex index = 0;
if (symbol >= ' ' && symbol <= '_')
{
index = 0;
}
- dc::tilemap::getTileCoords(index, coords, what);
+ Mf::Texture::getTileCoords(index, coords, what);
}