init(modelview, projection);
}
-Frustum::Collision Frustum::contains(const Aabb& aabb) const
+Frustum::Collision Frustum::contains(const Aabb<3>& aabb) const
{
Vector3 corners[8];
int nTotalInside = 0;
}
-Frustum::Collision Frustum::contains(const Sphere& sphere) const
+Frustum::Collision Frustum::contains(const Sphere<3>& sphere) const
{
for (int i = 0; i < 6; ++i)
{