Camera() :
position_(0.0, 0.0, 0.0)
{
- cml::quaternion_rotation_world_y(rotation_, 0.0f);
+ cml::quaternion_rotation_world_y(rotation_, SCALAR(0.0));
calculateSecondary();
}
void setProjection(const Matrix4& projection);
void setProjection(Scalar fovy, Scalar aspect, Scalar near, Scalar far);
- void uploadProjectionToGL() const;
+ void uploadToGL() const;
void lookAt(const Vector3& point);