*******************************************************************************/
-#include <Moof/Aabb.hh>
-#include <Moof/Camera.hh>
-#include <Moof/OpenGL.hh>
-#include <Moof/Texture.hh>
+#include "Aabb.hh"
+#include "Frustum.hh"
+#include "OpenGL.hh"
+#include "Texture.hh"
namespace Mf {
octant.init(Vector3(min[0], min[1], mid[2]),
Vector3(mid[0], mid[1], max[2]));
break;
+
case 1:
octant.init(Vector3(mid[0], min[1], mid[2]),
Vector3(max[0], mid[1], max[2]));
break;
+
case 2:
octant.init(mid, max);
break;
+
case 3:
octant.init(Vector3(min[0], mid[1], mid[2]),
Vector3(mid[0], max[1], max[2]));
break;
+
case 4:
octant.init(min, mid);
break;
+
case 5:
octant.init(Vector3(mid[0], min[1], min[2]),
Vector3(max[0], mid[1], mid[2]));
break;
+
case 6:
octant.init(Vector3(mid[0], mid[1], min[2]),
Vector3(max[0], max[1], mid[2]));
break;
+
case 7:
octant.init(Vector3(min[0], mid[1], min[2]),
Vector3(mid[0], max[1], mid[2]));
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
-bool Aabb::isVisible(const Camera& cam) const
+bool Aabb::isVisible(const Frustum& frustum) const
{
- return cam.getFrustum().containsAabb(*this);
+ return frustum.contains(*this);
}