-/*******************************************************************************
-
- Copyright (c) 2009, Charles McGarvey
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-*******************************************************************************/
-
+/*] Copyright (c) 2009-2010, Charles McGarvey [**************************
+**] All rights reserved.
+*
+* vi:ts=4 sw=4 tw=75
+*
+* Distributable under the terms and conditions of the 2-clause BSD license;
+* see the file COPYING for a complete text of the license.
+*
+**************************************************************************/
+
+#include <Moof/Aabb.hh>
+#include <Moof/Log.hh>
#include <Moof/OpenGL.hh>
+#include <Moof/Video.hh>
#include "Hud.hh"
-#include <iostream>
-
-ProgressBar::ProgressBar(const Mf::Tilemap& tilemap, Mf::Tilemap::Index index) :
- progress_(0.0),
- tilemap_(tilemap)
+ProgressBar::ProgressBar(const Mf::Texture& tilemap,
+ Mf::Texture::TileIndex index) :
+ mProgress(0.0),
+ mTilemap(tilemap)
{
- tilemap.getTileCoords(index, texCoords_);
+ tilemap.getTileCoords(index, mTexCoords);
- Mf::Scalar half = (texCoords_[2] - texCoords_[0]) / 2.0 + texCoords_[0];
- midCoords_[0] = half - 0.01;
- midCoords_[1] = half + 0.01;
+ Mf::Scalar half = (mTexCoords[2] - mTexCoords[0]) / 2.0 + mTexCoords[0];
+ mMidCoords[0] = half - 0.01;
+ mMidCoords[1] = half + 0.01;
}
void ProgressBar::resize(const Mf::Rectangle& rect)
{
+ Mf::logInfo << "rect: " << rect.min << ", " << rect.max << std::endl;
Mf::Scalar height = rect.max[1] - rect.min[1];
Mf::Scalar halfHeight = height / 2.0;
- width_ = rect.max[0] - rect.min[0] - height;
- // assert width > 0
+ mWidth = rect.max[0] - rect.min[0] - height;
+ ASSERT(mWidth > 0);
- vertices_[0] = rect.min;
- vertices_[1] = Mf::Vector2(rect.min[0] + halfHeight, rect.min[1]);
- vertices_[2] = vertices_[1];
- vertices_[3] = Mf::Vector2(rect.min[0] + height, rect.min[1]);
- vertices_[4] = Mf::Vector2(rect.min[0] + height, rect.max[1]);
- vertices_[5] = Mf::Vector2(rect.min[0] + halfHeight, rect.max[1]);
- vertices_[6] = vertices_[5];
- vertices_[7] = Mf::Vector2(rect.min[0], rect.max[1]);
+ mVertices[0] = rect.min;
+ mVertices[1] = Mf::Vector2(rect.min[0] + halfHeight, rect.min[1]);
+ mVertices[2] = mVertices[1];
+ mVertices[3] = Mf::Vector2(rect.min[0] + height, rect.min[1]);
+ mVertices[4] = Mf::Vector2(rect.min[0] + height, rect.max[1]);
+ mVertices[5] = Mf::Vector2(rect.min[0] + halfHeight, rect.max[1]);
+ mVertices[6] = mVertices[5];
+ mVertices[7] = Mf::Vector2(rect.min[0], rect.max[1]);
- setProgress(progress_);
+ setProgress(mProgress);
}
void ProgressBar::setProgress(Mf::Scalar progress)
{
- Mf::Scalar halfHeight = (vertices_[7][1] - vertices_[0][1]) / 2.0;
+ Mf::Scalar halfHeight = (mVertices[7][1] - mVertices[0][1]) / 2.0;
- vertices_[2][0] = vertices_[1][0] + progress * width_;
- vertices_[3][0] = vertices_[1][0] + progress * width_ + halfHeight;
- vertices_[4][0] = vertices_[1][0] + progress * width_ + halfHeight;
- vertices_[5][0] = vertices_[1][0] + progress * width_;
+ mVertices[2][0] = mVertices[1][0] + progress * mWidth;
+ mVertices[3][0] = mVertices[1][0] + progress * mWidth + halfHeight;
+ mVertices[4][0] = mVertices[1][0] + progress * mWidth + halfHeight;
+ mVertices[5][0] = mVertices[1][0] + progress * mWidth;
- progress_ = progress;
+ mProgress = progress;
}
void ProgressBar::draw(Mf::Scalar alpha) const
{
- if (Mf::isEqual(progress_, 0.0))
+ if (Mf::isEqual(mProgress, 0.0))
{
// don't draw anything if the progress is 0%
return;
}
glColor4f(1.0f, 1.0f, 1.0f, 0.85f);
- tilemap_.bind();
+ mTilemap.bind();
glBegin(GL_QUADS);
- glTexCoord2(texCoords_[0], texCoords_[1]);
- glVertex2v(vertices_[0].data());
- glTexCoord2(midCoords_[0], texCoords_[3]);
- glVertex2v(vertices_[1].data());
- glTexCoord2(midCoords_[0], texCoords_[5]);
- glVertex2v(vertices_[6].data());
- glTexCoord2(texCoords_[6], texCoords_[7]);
- glVertex2v(vertices_[7].data());
-
- glTexCoord2(midCoords_[0], texCoords_[1]);
- glVertex2v(vertices_[1].data());
- glTexCoord2(midCoords_[1], texCoords_[3]);
- glVertex2v(vertices_[2].data());
- glTexCoord2(midCoords_[1], texCoords_[5]);
- glVertex2v(vertices_[5].data());
- glTexCoord2(midCoords_[0], texCoords_[7]);
- glVertex2v(vertices_[6].data());
-
- glTexCoord2(midCoords_[1], texCoords_[1]);
- glVertex2v(vertices_[2].data());
- glTexCoord2(texCoords_[2], texCoords_[3]);
- glVertex2v(vertices_[3].data());
- glTexCoord2(texCoords_[4], texCoords_[5]);
- glVertex2v(vertices_[4].data());
- glTexCoord2(midCoords_[1], texCoords_[7]);
- glVertex2v(vertices_[5].data());
+ glTexCoord(mTexCoords[0], mTexCoords[1]);
+ glVertex(mVertices[0]);
+ glTexCoord(mMidCoords[0], mTexCoords[3]);
+ glVertex(mVertices[1]);
+ glTexCoord(mMidCoords[0], mTexCoords[5]);
+ glVertex(mVertices[6]);
+ glTexCoord(mTexCoords[6], mTexCoords[7]);
+ glVertex(mVertices[7]);
+
+ glTexCoord(mMidCoords[0], mTexCoords[1]);
+ glVertex(mVertices[1]);
+ glTexCoord(mMidCoords[1], mTexCoords[3]);
+ glVertex(mVertices[2]);
+ glTexCoord(mMidCoords[1], mTexCoords[5]);
+ glVertex(mVertices[5]);
+ glTexCoord(mMidCoords[0], mTexCoords[7]);
+ glVertex(mVertices[6]);
+
+ glTexCoord(mMidCoords[1], mTexCoords[1]);
+ glVertex(mVertices[2]);
+ glTexCoord(mTexCoords[2], mTexCoords[3]);
+ glVertex(mVertices[3]);
+ glTexCoord(mTexCoords[4], mTexCoords[5]);
+ glVertex(mVertices[4]);
+ glTexCoord(mMidCoords[1], mTexCoords[7]);
+ glVertex(mVertices[5]);
glEnd();
}
-Hud::Hud() :
- bar1_(Mf::Tilemap("StatusBars"), 0),
- bar2_(Mf::Tilemap("StatusBars"), 2),
- font_("Font")
+Hud::Hud(GameState& state) :
+ mState(state),
+ mBar1(Mf::Texture("StatusBars"), 0),
+ mBar2(Mf::Texture("StatusBars"), 2),
+ mFont("Font")
{
- resize(800, 600);
+ Mf::Video* video = Mf::Video::current();
+ ASSERT(video && "a current video context should be set");
+ resize(video->getWidth(), video->getHeight());
}
void Hud::resize(int width, int height)
{
- cml::matrix_orthographic_RH( projection_,
- 0.0f,
- Mf::Scalar(width), 0.0f, Mf::Scalar(height),
- 1.0f, -1.0f, cml::z_clip_neg_one);
+ cml::matrix_orthographic_RH(mProjection,
+ SCALAR(0.0),
+ Mf::Scalar(width), SCALAR(0.0), Mf::Scalar(height),
+ SCALAR(1.0), SCALAR(-1.0), cml::z_clip_neg_one);
// position the two progress bars at the top-left of the screen
- bar1_.resize(Mf::Rectangle(20, height - 51,
- 0.7 * width, height - 3));
- bar2_.resize(Mf::Rectangle(20, height - 28,
- 0.7 * width, height - 70));
+ mBar1.resize(Mf::Rectangle(20, height - 51, 0.7 * width, height - 3));
+ mBar2.resize(Mf::Rectangle(20, height - 28, 0.7 * width, height - 70));
setBar1Progress(0.05);
setBar2Progress(0.0);
}
+void Hud::update(Mf::Scalar t, Mf::Scalar dt)
+{
+ mState.interp.update(t, dt);
+ setBar1Progress(mState.interp.getState(dt));
+ setBar2Progress(1.0 - mState.interp.getState(dt));
+}
+
void Hud::draw(Mf::Scalar alpha) const
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
- glLoadMatrix(projection_.data());
+ glLoadMatrix(mProjection.data());
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
- bar1_.draw();
- bar2_.draw();
+ mBar1.draw();
+ mBar2.draw();
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
glPopMatrix();
}
-bool Hud::handleEvent(Mf::Event& event)
+bool Hud::handleEvent(const Mf::Event& event)
{
switch (event.type)
{
+ case SDL_KEYUP:
+ if (event.key.keysym.sym == SDLK_h)
+ {
+ // don't want the hud anymore
+ parent().removeChild(this);
+
+ Mf::logWarning("okay bye bye hud");
+ return true;
+ }
+ break;
+
case SDL_VIDEORESIZE:
resize(event.resize.w, event.resize.h);
break;
return false;
}
-
-/** vim: set ts=4 sw=4 tw=80: *************************************************/
-