void loadSceneLoader();
void advanceScene(moof::settings& settings);
- void thinkTimer();
-
void projection();
void projection(moof::scalar width, moof::scalar height);
- GameState state_;
- moof::timer mThinkTimer;
+ mutable GameState state_;
HudP mHud;
- //moof::sound_stream mMusic;
moof::sound punch_sound_;
-
moof::sound music_;
moof::ray2 mRay;