mState.heroine = Heroine::alloc();
mState.heroine->animation.startSequence("FlyDiagonallyUp");
- Mf::Scalar a[6] = {0.0, 1.5, -0.5, 3.0, -2.0, 1.0};
- mState.interp.init(a, 5.0, Mf::Interpolator::OSCILLATE);
+ mState.interp.init(0.0, 1.0);
+ mState.interp.reset(4.0, Mf::Interp::OSCILLATE);
setProjection();
}