]>
Dogcows Code - chaz/yoink/blob - share/animations/AlienWarrior.xml
1 <?xml version=
"1.0" standalone=
"yes"?>
2 <animation name=
"AlienWarrior" texture=
"AlienWarrior">
3 <sequence name=
"Stand" type=
"Stand" delay=
"1">
4 <frame index=
"0" duration=
"2"/>
5 <frame index=
"1" duration=
"0.25"/>
6 <frame index=
"2" duration=
"2"/>
7 <frame index=
"1" duration=
"0.25"/>
10 <sequence name=
"Run" type=
"Run" delay=
"0.25">
17 <sequence name=
"StopRunning" type=
"Stand" delay=
"10" loop=
"false" next=
"Stand">
21 <sequence name=
"Jump" type=
"Jump" delay=
"0.25" next=
"FlyDiagonallyUp">
25 <sequence name=
"Land" type=
"Stand" delay=
"1" loop=
"false" next=
"Stand">
26 <frame index=
"13"duration=
"0.25"/>
29 <sequence name=
"FlyDiagonallyUp" type=
"Fly" delay=
"0.1">
33 <sequence name=
"FlyDiagonallyDown" type=
"Fly" delay=
"0.1">
37 <sequence name=
"FlyStraightUp" type=
"Fly" delay=
"0.1">
41 <sequence name=
"FlyHorizontally" type=
"Fly">
45 <sequence name=
"Punch" type=
"Attack" delay=
"0.2">
50 <sequence name=
"StartFiring" type=
"Attack" delay=
"0.1" next=
"Fire">
55 <sequence name=
"Fire" type=
"Attack" delay=
"1">
56 <frame index=
"10" duration=
"0.2"/>
57 <frame index=
"11" duration=
"0.2"/>
60 <sequence name=
"StopFiring" type=
"Attack" delay=
"0.1" next=
"Stand">
65 <sequence name=
"KnockedDown" type=
"Hit" delay=
"0.1" loop=
"false">
70 <sequence name=
"Flattened" type=
"Hit" delay=
"1">
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