return 0;
}
+
+Taskbar *click_taskbar (Panel *panel, int x, int y)
+{
+ Taskbar *tskbar;
+ int i;
+
+ if (panel_horizontal) {
+ for (i=0; i < panel->nb_desktop ; i++) {
+ tskbar = &panel->taskbar[i];
+ if (tskbar->area.on_screen && x >= tskbar->area.posx && x <= (tskbar->area.posx + tskbar->area.width))
+ return tskbar;
+ }
+ }
+ else {
+ for (i=0; i < panel->nb_desktop ; i++) {
+ tskbar = &panel->taskbar[i];
+ if (tskbar->area.on_screen && y >= tskbar->area.posy && y <= (tskbar->area.posy + tskbar->area.height))
+ return tskbar;
+ }
+ }
+ return NULL;
+}
+
+
+Task *click_task (Panel *panel, int x, int y)
+{
+ GSList *l0;
+ Taskbar *tskbar;
+
+ if ( (tskbar = click_taskbar(panel, x, y)) ) {
+ if (panel_horizontal) {
+ Task *tsk;
+ for (l0 = tskbar->area.list; l0 ; l0 = l0->next) {
+ tsk = l0->data;
+ if (tsk->area.on_screen && x >= tsk->area.posx && x <= (tsk->area.posx + tsk->area.width)) {
+ return tsk;
+ }
+ }
+ }
+ else {
+ Task *tsk;
+ for (l0 = tskbar->area.list; l0 ; l0 = l0->next) {
+ tsk = l0->data;
+ if (tsk->area.on_screen && y >= tsk->area.posy && y <= (tsk->area.posy + tsk->area.height)) {
+ return tsk;
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
+
+int click_padding(Panel *panel, int x, int y)
+{
+ if (panel_horizontal) {
+ if (x < panel->area.paddingxlr || x > panel->area.width-panel->area.paddingxlr)
+ return 1;
+ }
+ else {
+ if (y < panel->area.paddingxlr || y > panel->area.height-panel->area.paddingxlr)
+ return 1;
+ }
+ return 0;
+}
+
+
+int click_clock(Panel *panel, int x, int y)
+{
+ Clock clk = panel->clock;
+ if (panel_horizontal) {
+ if (clk.area.on_screen && x >= clk.area.posx && x <= (clk.area.posx + clk.area.width))
+ return TRUE;
+ } else {
+ if (clk.area.on_screen && y >= clk.area.posy && y <= (clk.area.posy + clk.area.height))
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+Area* click_area(Panel *panel, int x, int y)
+{
+ Area* result = &panel->area;
+ Area* new_result = result;
+ do {
+ result = new_result;
+ GSList* it = result->list;
+ while (it) {
+ Area* a = it->data;
+ if (panel_horizontal) {
+ if (a->on_screen && x >= a->posx && x <= (a->posx + a->width)) {
+ new_result = a;
+ break;
+ }
+ } else {
+ if (a->on_screen && y >= a->posy && y <= (a->posy + a->height)) {
+ new_result = a;
+ break;
+ }
+ }
+ it = it->next;
+ }
+ } while (new_result != result);
+ return result;
+}