]> Dogcows Code - chaz/tint2/blobdiff - src/panel.c
issue 135 and xrandr management (more to come)
[chaz/tint2] / src / panel.c
index adc6520199cf7f306017d97b497fa52dc77aee4f..2e4708581429c4f5401ea438e212462c88c60b86 100644 (file)
@@ -43,7 +43,7 @@ int mouse_tilt_left;
 int mouse_tilt_right;
 
 int panel_mode;
-int wm_menu;
+int wm_menu, wm_menu_open;
 int panel_dock=0;  // default not in the dock
 int panel_position;
 int panel_horizontal;
@@ -106,59 +106,7 @@ void init_panel()
                        p->pourcentx = 1;
                }
 
-               // detect panel size
-               if (panel_horizontal) {
-                       if (p->pourcentx)
-                               p->area.width = (float)server.monitor[p->monitor].width * p->initial_width / 100;
-                       else
-                               p->area.width = p->initial_width;
-                       if (p->pourcenty)
-                               p->area.height = (float)server.monitor[p->monitor].height * p->initial_height / 100;
-                       else
-                               p->area.height = p->initial_height;
-                       if (p->area.pix.border.rounded > p->area.height/2)
-                               p->area.pix.border.rounded = p->area.height/2;
-               }
-               else {
-                       if (p->pourcentx)
-                               p->area.height = (float)server.monitor[p->monitor].height * p->initial_width / 100;
-                       else
-                               p->area.height = p->initial_width;
-                       if (p->pourcenty)
-                               p->area.width = (float)server.monitor[p->monitor].width * p->initial_height / 100;
-                       else
-                               p->area.width = p->initial_height;
-                       if (p->area.pix.border.rounded > p->area.width/2)
-                               p->area.pix.border.rounded = p->area.width/2;
-               }
-
-               /* panel position determined here */
-               if (panel_position & LEFT) {
-                       p->posx = server.monitor[p->monitor].x + p->marginx;
-               }
-               else {
-                       if (panel_position & RIGHT) {
-                               p->posx = server.monitor[p->monitor].x + server.monitor[p->monitor].width - p->area.width - p->marginx;
-                       }
-                       else {
-                               if (panel_horizontal)
-                                       p->posx = server.monitor[p->monitor].x + ((server.monitor[p->monitor].width - p->area.width) / 2);
-                               else
-                                       p->posx = server.monitor[p->monitor].x + p->marginx;
-                       }
-               }
-               if (panel_position & TOP) {
-                       p->posy = server.monitor[p->monitor].y + p->marginy;
-               }
-               else {
-                       if (panel_position & BOTTOM) {
-                               p->posy = server.monitor[p->monitor].y + server.monitor[p->monitor].height - p->area.height - p->marginy;
-                       }
-                       else {
-                               p->posy = server.monitor[p->monitor].y + ((server.monitor[p->monitor].height - p->area.height) / 2);
-                       }
-               }
-               // printf("panel : posx %d, posy %d, width %d, height %d\n", p->posx, p->posy, p->area.width, p->area.height);
+               init_panel_size_and_position(p);
 
                // Catch some events
                long event_mask = ExposureMask|ButtonPressMask|ButtonReleaseMask;
@@ -177,6 +125,64 @@ void init_panel()
 }
 
 
+void init_panel_size_and_position(Panel *panel)
+{
+       // detect panel size
+       if (panel_horizontal) {
+               if (panel->pourcentx)
+                       panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_width / 100;
+               else
+                       panel->area.width = panel->initial_width;
+               if (panel->pourcenty)
+                       panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_height / 100;
+               else
+                       panel->area.height = panel->initial_height;
+               if (panel->area.pix.border.rounded > panel->area.height/2)
+                       panel->area.pix.border.rounded = panel->area.height/2;
+       }
+       else {
+               if (panel->pourcentx)
+                       panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_width / 100;
+               else
+                       panel->area.height = panel->initial_width;
+               if (panel->pourcenty)
+                       panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_height / 100;
+               else
+                       panel->area.width = panel->initial_height;
+               if (panel->area.pix.border.rounded > panel->area.width/2)
+                       panel->area.pix.border.rounded = panel->area.width/2;
+       }
+
+       // panel position determined here
+       if (panel_position & LEFT) {
+               panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+       }
+       else {
+               if (panel_position & RIGHT) {
+                       panel->posx = server.monitor[panel->monitor].x + server.monitor[panel->monitor].width - panel->area.width - panel->marginx;
+               }
+               else {
+                       if (panel_horizontal)
+                               panel->posx = server.monitor[panel->monitor].x + ((server.monitor[panel->monitor].width - panel->area.width) / 2);
+                       else
+                               panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+               }
+       }
+       if (panel_position & TOP) {
+               panel->posy = server.monitor[panel->monitor].y + panel->marginy;
+       }
+       else {
+               if (panel_position & BOTTOM) {
+                       panel->posy = server.monitor[panel->monitor].y + server.monitor[panel->monitor].height - panel->area.height - panel->marginy;
+               }
+               else {
+                       panel->posy = server.monitor[panel->monitor].y + ((server.monitor[panel->monitor].height - panel->area.height) / 2);
+               }
+       }
+       // printf("panel : posx %d, posy %d, width %d, height %d\n", panel->posx, panel->posy, panel->area.width, panel->area.height);
+}
+
+
 void cleanup_panel()
 {
        if (!panel1) return;
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