int mouse_tilt_right;
int panel_mode;
-int wm_menu;
+int wm_menu, wm_menu_open;
int panel_dock=0; // default not in the dock
int panel_position;
int panel_horizontal;
p->pourcentx = 1;
}
- // detect panel size
- if (panel_horizontal) {
- if (p->pourcentx)
- p->area.width = (float)server.monitor[p->monitor].width * p->initial_width / 100;
- else
- p->area.width = p->initial_width;
- if (p->pourcenty)
- p->area.height = (float)server.monitor[p->monitor].height * p->initial_height / 100;
- else
- p->area.height = p->initial_height;
- if (p->area.pix.border.rounded > p->area.height/2)
- p->area.pix.border.rounded = p->area.height/2;
- }
- else {
- if (p->pourcentx)
- p->area.height = (float)server.monitor[p->monitor].height * p->initial_width / 100;
- else
- p->area.height = p->initial_width;
- if (p->pourcenty)
- p->area.width = (float)server.monitor[p->monitor].width * p->initial_height / 100;
- else
- p->area.width = p->initial_height;
- if (p->area.pix.border.rounded > p->area.width/2)
- p->area.pix.border.rounded = p->area.width/2;
- }
-
- /* panel position determined here */
- if (panel_position & LEFT) {
- p->posx = server.monitor[p->monitor].x + p->marginx;
- }
- else {
- if (panel_position & RIGHT) {
- p->posx = server.monitor[p->monitor].x + server.monitor[p->monitor].width - p->area.width - p->marginx;
- }
- else {
- if (panel_horizontal)
- p->posx = server.monitor[p->monitor].x + ((server.monitor[p->monitor].width - p->area.width) / 2);
- else
- p->posx = server.monitor[p->monitor].x + p->marginx;
- }
- }
- if (panel_position & TOP) {
- p->posy = server.monitor[p->monitor].y + p->marginy;
- }
- else {
- if (panel_position & BOTTOM) {
- p->posy = server.monitor[p->monitor].y + server.monitor[p->monitor].height - p->area.height - p->marginy;
- }
- else {
- p->posy = server.monitor[p->monitor].y + ((server.monitor[p->monitor].height - p->area.height) / 2);
- }
- }
- // printf("panel : posx %d, posy %d, width %d, height %d\n", p->posx, p->posy, p->area.width, p->area.height);
+ init_panel_size_and_position(p);
// Catch some events
long event_mask = ExposureMask|ButtonPressMask|ButtonReleaseMask;
}
+void init_panel_size_and_position(Panel *panel)
+{
+ // detect panel size
+ if (panel_horizontal) {
+ if (panel->pourcentx)
+ panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_width / 100;
+ else
+ panel->area.width = panel->initial_width;
+ if (panel->pourcenty)
+ panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_height / 100;
+ else
+ panel->area.height = panel->initial_height;
+ if (panel->area.pix.border.rounded > panel->area.height/2)
+ panel->area.pix.border.rounded = panel->area.height/2;
+ }
+ else {
+ if (panel->pourcentx)
+ panel->area.height = (float)server.monitor[panel->monitor].height * panel->initial_width / 100;
+ else
+ panel->area.height = panel->initial_width;
+ if (panel->pourcenty)
+ panel->area.width = (float)server.monitor[panel->monitor].width * panel->initial_height / 100;
+ else
+ panel->area.width = panel->initial_height;
+ if (panel->area.pix.border.rounded > panel->area.width/2)
+ panel->area.pix.border.rounded = panel->area.width/2;
+ }
+
+ // panel position determined here
+ if (panel_position & LEFT) {
+ panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+ }
+ else {
+ if (panel_position & RIGHT) {
+ panel->posx = server.monitor[panel->monitor].x + server.monitor[panel->monitor].width - panel->area.width - panel->marginx;
+ }
+ else {
+ if (panel_horizontal)
+ panel->posx = server.monitor[panel->monitor].x + ((server.monitor[panel->monitor].width - panel->area.width) / 2);
+ else
+ panel->posx = server.monitor[panel->monitor].x + panel->marginx;
+ }
+ }
+ if (panel_position & TOP) {
+ panel->posy = server.monitor[panel->monitor].y + panel->marginy;
+ }
+ else {
+ if (panel_position & BOTTOM) {
+ panel->posy = server.monitor[panel->monitor].y + server.monitor[panel->monitor].height - panel->area.height - panel->marginy;
+ }
+ else {
+ panel->posy = server.monitor[panel->monitor].y + ((server.monitor[panel->monitor].height - panel->area.height) / 2);
+ }
+ }
+ // printf("panel : posx %d, posy %d, width %d, height %d\n", panel->posx, panel->posy, panel->area.width, panel->area.height);
+}
+
+
void cleanup_panel()
{
if (!panel1) return;