+#include "render.h"
+#include "button.h"
+#include "instance.h"
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <string.h>
+
+static void RrButtonFreeReal(RrButton* b);
+
+RrButton *RrButtonNew (const RrInstance *inst)
+{
+ RrButton *out = NULL;
+
+ out = g_new(RrButton, 1);
+ out->inst = inst;
+ out->ref = 1;
+
+ /* no need to alloc colors, set them null (for freeing later) */
+ out->focused_unpressed_color = NULL;
+ out->unfocused_unpressed_color = NULL;
+ out->focused_pressed_color = NULL;
+ out->unfocused_pressed_color = NULL;
+ out->disabled_focused_color = NULL;
+ out->disabled_unfocused_color = NULL;
+ out->hover_focused_color = NULL;
+ out->hover_unfocused_color = NULL;
+ out->toggled_hover_focused_color = NULL;
+ out->toggled_hover_unfocused_color = NULL;
+ out->toggled_focused_pressed_color = NULL;
+ out->toggled_unfocused_pressed_color = NULL;
+ out->toggled_focused_unpressed_color = NULL;
+ out->toggled_unfocused_unpressed_color = NULL;
+
+ /* same with masks */
+ out->mask = NULL;
+ out->pressed_mask = NULL;
+ out->disabled_mask = NULL;
+ out->hover_mask = NULL;
+ out->toggled_mask = NULL;
+ out->toggled_hover_mask = NULL;
+ out->toggled_pressed_mask = NULL;
+
+ /* allocate appearances */
+ out->a_focused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_unfocused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_focused_pressed = RrAppearanceNew(inst, 1);
+ out->a_unfocused_pressed = RrAppearanceNew(inst, 1);
+ out->a_disabled_focused = RrAppearanceNew(inst, 1);
+ out->a_disabled_unfocused = RrAppearanceNew(inst, 1);
+ out->a_hover_focused = RrAppearanceNew(inst, 1);
+ out->a_hover_unfocused = RrAppearanceNew(inst, 1);
+ out->a_toggled_focused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_unfocused_unpressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_focused_pressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_unfocused_pressed = RrAppearanceNew(inst, 1);
+ out->a_toggled_hover_focused = RrAppearanceNew(inst, 1);
+ out->a_toggled_hover_unfocused = RrAppearanceNew(inst, 1);
+
+ return out;
+}
+
+void RrButtonFree(RrButton *b)
+{
+ b->ref--;
+ if (b->ref <= 0)
+ RrButtonFreeReal(b);
+}
+
+void RrButtonFreeReal(RrButton* b)
+{
+ /* colors */
+ if (b->focused_unpressed_color)
+ RrColorFree(b->focused_unpressed_color);
+ if (b->unfocused_unpressed_color)
+ RrColorFree(b->unfocused_unpressed_color);
+ if (b->focused_pressed_color)
+ RrColorFree(b->focused_pressed_color);
+ if (b->unfocused_pressed_color)
+ RrColorFree(b->unfocused_pressed_color);
+ if (b->disabled_focused_color)
+ RrColorFree(b->disabled_focused_color);
+ if (b->disabled_unfocused_color)
+ RrColorFree(b->disabled_unfocused_color);
+ if (b->hover_focused_color)
+ RrColorFree(b->hover_focused_color);
+ if (b->hover_unfocused_color)
+ RrColorFree(b->hover_unfocused_color);
+ if (b->toggled_hover_focused_color)
+ RrColorFree(b->toggled_hover_focused_color);
+ if (b->toggled_hover_unfocused_color)
+ RrColorFree(b->toggled_hover_unfocused_color);
+ if (b->toggled_focused_pressed_color)
+ RrColorFree(b->toggled_focused_pressed_color);
+ if (b->toggled_unfocused_pressed_color)
+ RrColorFree(b->toggled_unfocused_pressed_color);
+ if (b->toggled_focused_unpressed_color)
+ RrColorFree(b->toggled_focused_unpressed_color);
+ if (b->toggled_unfocused_unpressed_color)
+ RrColorFree(b->toggled_unfocused_unpressed_color);
+
+ /* masks */
+}