]> Dogcows Code - chaz/openbox/blob - render/render.c
all my changes while i was offline.
[chaz/openbox] / render / render.c
1 #include <X11/Xlib.h>
2 #include <X11/Xutil.h>
3 #include <glib.h>
4 #include "render.h"
5 #include "gradient.h"
6 #include "font.h"
7 #include "mask.h"
8 #include "color.h"
9 #include "image.h"
10 #include "theme.h"
11 #include "kernel/openbox.h"
12
13 #ifdef HAVE_STDLIB_H
14 # include <stdlib.h>
15 #endif
16
17 int render_depth;
18 Visual *render_visual;
19 Colormap render_colormap;
20 int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
21 int render_red_shift, render_green_shift, render_blue_shift;
22
23 void render_startup(void)
24 {
25 paint = x_paint;
26
27 render_depth = DefaultDepth(ob_display, ob_screen);
28 render_visual = DefaultVisual(ob_display, ob_screen);
29 render_colormap = DefaultColormap(ob_display, ob_screen);
30
31 if (render_depth < 8) {
32 XVisualInfo vinfo_template, *vinfo_return;
33 /* search for a TrueColor Visual... if we can't find one...
34 we will use the default visual for the screen */
35 int vinfo_nitems;
36 int best = -1;
37
38 vinfo_template.screen = ob_screen;
39 vinfo_template.class = TrueColor;
40 vinfo_return = XGetVisualInfo(ob_display,
41 VisualScreenMask | VisualClassMask,
42 &vinfo_template, &vinfo_nitems);
43 if (vinfo_return) {
44 int i;
45 int max_depth = 1;
46 for (i = 0; i < vinfo_nitems; ++i) {
47 if (vinfo_return[i].depth > max_depth) {
48 if (max_depth == 24 && vinfo_return[i].depth > 24)
49 break; /* prefer 24 bit over 32 */
50 max_depth = vinfo_return[i].depth;
51 best = i;
52 }
53 }
54 if (max_depth < render_depth) best = -1;
55 }
56 if (best != -1) {
57 render_depth = vinfo_return[best].depth;
58 render_visual = vinfo_return[best].visual;
59 render_colormap = XCreateColormap(ob_display, ob_root, render_visual,
60 AllocNone);
61 }
62 XFree(vinfo_return);
63 }
64 switch (render_visual->class) {
65 case TrueColor:
66 truecolor_startup();
67 break;
68 case PseudoColor:
69 case StaticColor:
70 case GrayScale:
71 case StaticGray:
72 pseudocolor_startup();
73 break;
74 default:
75 g_critical("unsupported visual class.\n");
76 exit(EXIT_FAILURE);
77
78 }
79 }
80
81 void truecolor_startup(void)
82 {
83 unsigned long red_mask, green_mask, blue_mask;
84 XImage *timage = NULL;
85
86 timage = XCreateImage(ob_display, render_visual, render_depth,
87 ZPixmap, 0, NULL, 1, 1, 32, 0);
88 g_assert(timage != NULL);
89 /* find the offsets for each color in the visual's masks */
90 red_mask = timage->red_mask;
91 green_mask = timage->green_mask;
92 blue_mask = timage->blue_mask;
93
94 render_red_offset = 0;
95 render_green_offset = 0;
96 render_blue_offset = 0;
97
98 while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
99 while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
100 while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
101
102 render_red_shift = render_green_shift = render_blue_shift = 8;
103 while (red_mask) { red_mask >>= 1; render_red_shift--; }
104 while (green_mask) { green_mask >>= 1; render_green_shift--; }
105 while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
106 XFree(timage);
107 }
108
109 void pseudocolor_startup(void)
110 {
111 XColor icolors[256];
112 int tr, tg, tb, n, r, g, b, i, incolors, ii;
113 unsigned long dev;
114 int cpc, _ncolors;
115 g_message("Initializing PseudoColor RenderControl\n");
116
117 /* determine the number of colors and the bits-per-color */
118 pseudo_bpc = 2; /* XXX THIS SHOULD BE A USER OPTION */
119 g_assert(pseudo_bpc >= 1);
120 _ncolors = 1 << (pseudo_bpc * 3);
121
122 if (_ncolors > 1 << render_depth) {
123 g_warning("PseudoRenderControl: Invalid colormap size. Resizing.\n");
124 pseudo_bpc = 1 << (render_depth/3) >> 3;
125 _ncolors = 1 << (pseudo_bpc * 3);
126 }
127
128 /* build a color cube */
129 pseudo_colors = malloc(_ncolors * sizeof(XColor));
130 cpc = 1 << pseudo_bpc; /* colors per channel */
131
132 for (n = 0, r = 0; r < cpc; r++)
133 for (g = 0; g < cpc; g++)
134 for (b = 0; b < cpc; b++, n++) {
135 tr = (int)(((float)(r)/(float)(cpc-1)) * 0xFF);
136 tg = (int)(((float)(g)/(float)(cpc-1)) * 0xFF);
137 tb = (int)(((float)(b)/(float)(cpc-1)) * 0xFF);
138 pseudo_colors[n].red = tr | tr << 8;
139 pseudo_colors[n].green = tg | tg << 8;
140 pseudo_colors[n].blue = tb | tb << 8;
141 pseudo_colors[n].flags = DoRed|DoGreen|DoBlue; /* used to track
142 allocation */
143 }
144
145 /* allocate the colors */
146 for (i = 0; i < _ncolors; i++)
147 if (!XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
148 pseudo_colors[i].flags = 0; /* mark it as unallocated */
149
150 /* try allocate any colors that failed allocation above */
151
152 /* get the allocated values from the X server (only the first 256 XXX why!?)
153 */
154 incolors = (((1 << render_depth) > 256) ? 256 : (1 << render_depth));
155 for (i = 0; i < incolors; i++)
156 icolors[i].pixel = i;
157 XQueryColors(ob_display, render_colormap, icolors, incolors);
158
159 /* try match unallocated ones */
160 for (i = 0; i < _ncolors; i++) {
161 if (!pseudo_colors[i].flags) { /* if it wasn't allocated... */
162 unsigned long closest = 0xffffffff, close = 0;
163 for (ii = 0; ii < incolors; ii++) {
164 /* find deviations */
165 r = (pseudo_colors[i].red - icolors[ii].red) & 0xff;
166 g = (pseudo_colors[i].green - icolors[ii].green) & 0xff;
167 b = (pseudo_colors[i].blue - icolors[ii].blue) & 0xff;
168 /* find a weighted absolute deviation */
169 dev = (r * r) + (g * g) + (b * b);
170
171 if (dev < closest) {
172 closest = dev;
173 close = ii;
174 }
175 }
176
177 pseudo_colors[i].red = icolors[close].red;
178 pseudo_colors[i].green = icolors[close].green;
179 pseudo_colors[i].blue = icolors[close].blue;
180 pseudo_colors[i].pixel = icolors[close].pixel;
181
182 /* try alloc this closest color, it had better succeed! */
183 if (XAllocColor(ob_display, render_colormap, &pseudo_colors[i]))
184 pseudo_colors[i].flags = DoRed|DoGreen|DoBlue; /* mark as alloced */
185 else
186 g_assert(FALSE); /* wtf has gone wrong, its already alloced for
187 chissake! */
188 }
189 }
190 }
191
192 void x_paint(Window win, Appearance *l)
193 {
194 int i, transferred = 0, sw;
195 pixel32 *source, *dest;
196 Pixmap oldp;
197 int x = l->area.x;
198 int y = l->area.y;
199 int w = l->area.width;
200 int h = l->area.height;
201 Rect tarea; /* area in which to draw textures */
202
203 if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
204
205 g_assert(l->surface.type == Surface_Planar);
206
207 oldp = l->pixmap; /* save to free after changing the visible pixmap */
208 l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
209 g_assert(l->pixmap != None);
210
211 if (l->xftdraw != NULL)
212 XftDrawDestroy(l->xftdraw);
213 l->xftdraw = XftDrawCreate(ob_display, l->pixmap, render_visual,
214 render_colormap);
215 g_assert(l->xftdraw != NULL);
216
217 g_free(l->surface.data.planar.pixel_data);
218 l->surface.data.planar.pixel_data = g_new(pixel32, w * h);
219
220
221 if (l->surface.data.planar.grad == Background_ParentRelative) {
222 sw = l->surface.data.planar.parent->area.width;
223 source = l->surface.data.planar.parent->surface.data.planar.pixel_data
224 + l->surface.data.planar.parentx
225 + sw * l->surface.data.planar.parenty;
226 dest = l->surface.data.planar.pixel_data;
227 for (i = 0; i < h; i++, source += sw, dest += w) {
228 memcpy(dest, source, w * sizeof(pixel32));
229 }
230 }
231 else if (l->surface.data.planar.grad == Background_Solid)
232 gradient_solid(l, x, y, w, h);
233 else gradient_render(&l->surface, w, h);
234
235 for (i = 0; i < l->textures; i++) {
236 tarea = l->texture[i].position;
237 if (l->surface.data.planar.grad != Background_ParentRelative) {
238 if (l->surface.data.planar.relief != Flat) {
239 switch (l->surface.data.planar.bevel) {
240 case Bevel1:
241 tarea.x += 1; tarea.y += 1;
242 tarea.width -= 2; tarea.height -= 2;
243 break;
244 case Bevel2:
245 tarea.x += 2; tarea.y += 2;
246 tarea.width -= 4; tarea.height -= 4;
247 break;
248 }
249 } else if (l->surface.data.planar.border) {
250 tarea.x += 1; tarea.y += 1;
251 tarea.width -= 2; tarea.height -= 2;
252 }
253 }
254
255 switch (l->texture[i].type) {
256 case Text:
257 if (!transferred) {
258 transferred = 1;
259 if (l->surface.data.planar.grad != Background_Solid)
260 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
261 l->pixmap,x,y,w,h);
262 }
263 if (l->xftdraw == NULL) {
264 l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
265 render_visual, render_colormap);
266 }
267 font_draw(l->xftdraw, &l->texture[i].data.text,
268 &tarea);
269 break;
270 case Bitmask:
271 if (!transferred) {
272 transferred = 1;
273 if (l->surface.data.planar.grad != Background_Solid)
274 pixel32_to_pixmap(l->surface.data.planar.pixel_data,
275 l->pixmap,x,y,w,h);
276 }
277 if (l->texture[i].data.mask.color->gc == None)
278 color_allocate_gc(l->texture[i].data.mask.color);
279 mask_draw(l->pixmap, &l->texture[i].data.mask,
280 &tarea);
281 break;
282 case RGBA:
283 image_draw(l->surface.data.planar.pixel_data,
284 &l->texture[i].data.rgba,
285 &tarea, &l->area);
286 break;
287 }
288 }
289
290 if (!transferred) {
291 transferred = 1;
292 if (l->surface.data.planar.grad != Background_Solid)
293 pixel32_to_pixmap(l->surface.data.planar.pixel_data, l->pixmap
294 ,x,y,w,h);
295 }
296
297
298 XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
299 XClearWindow(ob_display, win);
300 if (oldp != None) XFreePixmap(ob_display, oldp);
301 }
302
303 /*
304 void gl_paint(Window win, Appearance *l)
305 {
306 glXMakeCurrent(ob_display, win, gl_context);
307 }
308 */
309
310 void render_shutdown(void)
311 {
312 }
313
314 Appearance *appearance_new(SurfaceType type, int numtex)
315 {
316 PlanarSurface *p;
317 Appearance *out;
318
319 out = g_new(Appearance, 1);
320 out->surface.type = type;
321 out->textures = numtex;
322 out->xftdraw = NULL;
323 if (numtex) out->texture = g_new0(Texture, numtex);
324 else out->texture = NULL;
325 out->pixmap = None;
326
327 switch (type) {
328 case Surface_Planar:
329 p = &out->surface.data.planar;
330 p->primary = NULL;
331 p->secondary = NULL;
332 p->border_color = NULL;
333 p->pixel_data = NULL;
334 break;
335 }
336 return out;
337 }
338
339 Appearance *appearance_copy(Appearance *orig)
340 {
341 PlanarSurface *spo, *spc;
342 Appearance *copy = g_new(Appearance, 1);
343 copy->surface.type = orig->surface.type;
344 switch (orig->surface.type) {
345 case Surface_Planar:
346 spo = &(orig->surface.data.planar);
347 spc = &(copy->surface.data.planar);
348 spc->grad = spo->grad;
349 spc->relief = spo->relief;
350 spc->bevel = spo->bevel;
351 if (spo->primary != NULL)
352 spc->primary = color_new(spo->primary->r,
353 spo->primary->g,
354 spo->primary->b);
355 else spc->primary = NULL;
356
357 if (spo->secondary != NULL)
358 spc->secondary = color_new(spo->secondary->r,
359 spo->secondary->g,
360 spo->secondary->b);
361 else spc->secondary = NULL;
362
363 if (spo->border_color != NULL)
364 spc->border_color = color_new(spo->border_color->r,
365 spo->border_color->g,
366 spo->border_color->b);
367 else spc->border_color = NULL;
368
369 spc->interlaced = spo->interlaced;
370 spc->border = spo->border;
371 spc->pixel_data = NULL;
372 break;
373 }
374 copy->textures = orig->textures;
375 copy->texture = g_memdup(orig->texture, orig->textures * sizeof(Texture));
376 copy->pixmap = None;
377 copy->xftdraw = NULL;
378 return copy;
379 }
380
381 void appearance_free(Appearance *a)
382 {
383 if (a) {
384 PlanarSurface *p;
385 if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
386 if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
387 if (a->textures)
388 g_free(a->texture);
389 if (a->surface.type == Surface_Planar) {
390 p = &a->surface.data.planar;
391 if (p->primary != NULL) color_free(p->primary);
392 if (p->secondary != NULL) color_free(p->secondary);
393 if (p->border_color != NULL) color_free(p->border_color);
394 if (p->pixel_data != NULL) g_free(p->pixel_data);
395 }
396 g_free(a);
397 }
398 }
399
400
401 void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
402 {
403 unsigned char *scratch;
404 XImage *im = NULL;
405 im = XCreateImage(ob_display, render_visual, render_depth,
406 ZPixmap, 0, NULL, w, h, 32, 0);
407 g_assert(im != NULL);
408 im->byte_order = endian;
409 /* this malloc is a complete waste of time on normal 32bpp
410 as reduce_depth just sets im->data = data and returns
411 */
412 scratch = malloc(im->width * im->height * sizeof(pixel32));
413 im->data = (char*) scratch;
414 reduce_depth(in, im);
415 XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
416 im, 0, 0, x, y, w, h);
417 im->data = NULL;
418 XDestroyImage(im);
419 free(scratch);
420 }
421
422 void appearance_minsize(Appearance *l, int *w, int *h)
423 {
424 int i;
425 int m;
426 *w = *h = 1;
427
428 switch (l->surface.type) {
429 case Surface_Planar:
430 if (l->surface.data.planar.relief != Flat) {
431 switch (l->surface.data.planar.bevel) {
432 case Bevel1:
433 *w = *h = 2;
434 break;
435 case Bevel2:
436 *w = *h = 4;
437 break;
438 }
439 } else if (l->surface.data.planar.border)
440 *w = *h = 2;
441
442 for (i = 0; i < l->textures; ++i) {
443 switch (l->texture[i].type) {
444 case Bitmask:
445 *w += l->texture[i].data.mask.mask->w;
446 *h += l->texture[i].data.mask.mask->h;
447 break;
448 case Text:
449 m = font_measure_string(l->texture[i].data.text.font,
450 l->texture[i].data.text.string,
451 l->texture[i].data.text.shadow,
452 l->texture[i].data.text.offset);
453 *w += m;
454 m = font_height(l->texture[i].data.text.font,
455 l->texture[i].data.text.shadow,
456 l->texture[i].data.text.offset);
457 *h += m;
458 break;
459 case RGBA:
460 *w += l->texture[i].data.rgba.width;
461 *h += l->texture[i].data.rgba.height;
462 break;
463 case NoTexture:
464 break;
465 }
466 }
467 break;
468 }
469 }
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