]> Dogcows Code - chaz/openbox/blob - plugins/keyboard/keyboard.c
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[chaz/openbox] / plugins / keyboard / keyboard.c
1 #include "kernel/focus.h"
2 #include "kernel/dispatch.h"
3 #include "kernel/openbox.h"
4 #include "kernel/event.h"
5 #include "kernel/grab.h"
6 #include "kernel/action.h"
7 #include "kernel/parse.h"
8 #include "tree.h"
9 #include "keyboard.h"
10 #include "keyparse.h"
11 #include "translate.h"
12 #include <glib.h>
13
14 void plugin_setup_config()
15 {
16 parse_reg_section("keyboard", keyparse, NULL);
17 }
18
19 KeyBindingTree *firstnode = NULL;
20
21 static KeyBindingTree *curpos;
22 static guint reset_key, reset_state, button_return, button_escape;
23 static gboolean grabbed;
24
25 static void grab_keys(gboolean grab)
26 {
27 if (!grab) {
28 ungrab_all_keys();
29 } else {
30 KeyBindingTree *p = firstnode;
31 while (p) {
32 grab_key(p->key, p->state, GrabModeSync);
33 p = p->next_sibling;
34 }
35 }
36 }
37
38 static void reset_chains()
39 {
40 /* XXX kill timer */
41 curpos = NULL;
42 if (grabbed) {
43 grabbed = FALSE;
44 grab_keyboard(FALSE);
45 } else
46 XAllowEvents(ob_display, AsyncKeyboard, event_lasttime);
47 }
48
49 gboolean kbind(GList *keylist, Action *action)
50 {
51 KeyBindingTree *tree, *t;
52 gboolean conflict;
53
54 g_assert(keylist != NULL);
55 g_assert(action != NULL);
56
57 if (!(tree = tree_build(keylist)))
58 return FALSE;
59
60 if ((t = tree_find(tree, &conflict)) != NULL) {
61 /* already bound to something, use the existing tree */
62 tree_destroy(tree);
63 tree = NULL;
64 } else
65 t = tree;
66 while (t->first_child) t = t->first_child;
67
68 if (conflict) {
69 g_message("conflict with binding");
70 tree_destroy(tree);
71 return FALSE;
72 }
73
74 /* grab the server here to make sure no key presses go missed */
75 grab_server(TRUE);
76 grab_keys(FALSE);
77
78 /* set the action */
79 t->actions = g_slist_append(t->actions, action);
80 /* assimilate this built tree into the main tree. assimilation
81 destroys/uses the tree */
82 if (tree) tree_assimilate(tree);
83
84 grab_keys(TRUE);
85 grab_server(FALSE);
86
87 return TRUE;
88 }
89
90 static void event(ObEvent *e, void *foo)
91 {
92 static KeyBindingTree *grabbed_key = NULL;
93
94 if (grabbed_key) {
95 gboolean done = FALSE;
96
97 if ((e->type == Event_X_KeyRelease &&
98 !(grabbed_key->state & e->data.x.e->xkey.state)))
99 done = TRUE;
100 else if (e->type == Event_X_KeyPress) {
101 if (e->data.x.e->xkey.keycode == button_return)
102 done = TRUE;
103 else if (e->data.x.e->xkey.keycode == button_escape) {
104 GSList *it;
105 for (it = grabbed_key->actions; it; it = it->next) {
106 Action *act = it->data;
107 act->data.cycle.cancel = TRUE;
108 }
109 done = TRUE;
110 }
111 }
112 if (done) {
113 GSList *it;
114 for (it = grabbed_key->actions; it; it = it->next) {
115 Action *act = it->data;
116 act->data.cycle.final = TRUE;
117 act->func(&act->data);
118 grab_keyboard(FALSE);
119 grabbed_key = NULL;
120 reset_chains();
121 return;
122 }
123 }
124 }
125 if (e->type == Event_X_KeyRelease)
126 return;
127
128 g_assert(e->type == Event_X_KeyPress);
129
130 if (e->data.x.e->xkey.keycode == reset_key &&
131 e->data.x.e->xkey.state == reset_state) {
132 reset_chains();
133 } else {
134 KeyBindingTree *p;
135 if (curpos == NULL)
136 p = firstnode;
137 else
138 p = curpos->first_child;
139 while (p) {
140 if (p->key == e->data.x.e->xkey.keycode &&
141 p->state == e->data.x.e->xkey.state) {
142 if (p->first_child != NULL) { /* part of a chain */
143 /* XXX TIMER */
144 if (!grabbed) {
145 grab_keyboard(TRUE);
146 grabbed = TRUE;
147 XAllowEvents(ob_display, AsyncKeyboard,
148 event_lasttime);
149 }
150 curpos = p;
151 } else {
152 GSList *it;
153 for (it = p->actions; it; it = it->next) {
154 Action *act = it->data;
155 if (act->func != NULL) {
156 act->data.any.c = focus_client;
157
158 if (act->func == action_cycle_windows) {
159 act->data.cycle.final = FALSE;
160 act->data.cycle.cancel = FALSE;
161 }
162
163 act->func(&act->data);
164
165 if (act->func == action_cycle_windows &&
166 !grabbed_key) {
167 grab_keyboard(TRUE);
168 grabbed_key = p;
169 }
170 }
171 }
172
173 reset_chains();
174 }
175 break;
176 }
177 p = p->next_sibling;
178 }
179 }
180 }
181
182 void plugin_startup()
183 {
184 guint i;
185
186 curpos = NULL;
187 grabbed = FALSE;
188
189 dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL);
190
191 translate_key("C-g", &reset_state, &reset_key);
192 translate_key("Escape", &i, &button_escape);
193 translate_key("Return", &i, &button_return);
194 }
195
196 void plugin_shutdown()
197 {
198 dispatch_register(0, (EventHandler)event, NULL);
199
200 grab_keys(FALSE);
201 tree_destroy(firstnode);
202 firstnode = NULL;
203 grab_keys(TRUE);
204 }
205
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