]> Dogcows Code - chaz/openbox/blob - openbox/resist.c
remove the edges_hit_layers_below option. don't use windows in other layers for resis...
[chaz/openbox] / openbox / resist.c
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 resist.c for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003-2007 Dana Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #include "client.h"
21 #include "frame.h"
22 #include "stacking.h"
23 #include "screen.h"
24 #include "config.h"
25 #include "parser/parse.h"
26
27 #include <glib.h>
28
29 void resist_move_windows(ObClient *c, gint resist, gint *x, gint *y)
30 {
31 GList *it;
32 gint l, t, r, b; /* requested edges */
33 gint cl, ct, cr, cb; /* current edges */
34 gint w, h; /* current size */
35 ObClient *snapx = NULL, *snapy = NULL;
36
37 if (!resist) return;
38
39 frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
40
41 w = c->frame->area.width;
42 h = c->frame->area.height;
43
44 l = *x;
45 t = *y;
46 r = l + w - 1;
47 b = t + h - 1;
48
49 cl = RECT_LEFT(c->frame->area);
50 ct = RECT_TOP(c->frame->area);
51 cr = RECT_RIGHT(c->frame->area);
52 cb = RECT_BOTTOM(c->frame->area);
53
54 for (it = stacking_list; it; it = g_list_next(it)) {
55 ObClient *target;
56 gint tl, tt, tr, tb; /* 1 past the target's edges on each side */
57
58 if (!WINDOW_IS_CLIENT(it->data))
59 continue;
60 /* only snap in the same layer */
61 if (window_layer(it->data) != c->layer)
62 continue;
63 target = it->data;
64
65 /* don't snap to self or non-visibles */
66 if (!target->frame->visible || target == c) continue;
67
68 tl = RECT_LEFT(target->frame->area) - 1;
69 tt = RECT_TOP(target->frame->area) - 1;
70 tr = RECT_RIGHT(target->frame->area) + 1;
71 tb = RECT_BOTTOM(target->frame->area) + 1;
72
73 /* snapx and snapy ensure that the window snaps to the top-most
74 window edge available, without going all the way from
75 bottom-to-top in the stacking list
76 */
77 if (snapx == NULL) {
78 if (ct < tb && cb > tt) {
79 if (cl >= tr && l < tr && l >= tr - resist)
80 *x = tr, snapx = target;
81 else if (cr <= tl && r > tl &&
82 r <= tl + resist)
83 *x = tl - w + 1, snapx = target;
84 if (snapx != NULL) {
85 /* try to corner snap to the window */
86 if (ct > tt && t <= tt &&
87 t > tt - resist)
88 *y = tt + 1, snapy = target;
89 else if (cb < tb && b >= tb &&
90 b < tb + resist)
91 *y = tb - h, snapy = target;
92 }
93 }
94 }
95 if (snapy == NULL) {
96 if (cl < tr && cr > tl) {
97 if (ct >= tb && t < tb && t >= tb - resist)
98 *y = tb, snapy = target;
99 else if (cb <= tt && b > tt &&
100 b <= tt + resist)
101 *y = tt - h + 1, snapy = target;
102 if (snapy != NULL) {
103 /* try to corner snap to the window */
104 if (cl > tl && l <= tl &&
105 l > tl - resist)
106 *x = tl + 1, snapx = target;
107 else if (cr < tr && r >= tr &&
108 r < tr + resist)
109 *x = tr - w, snapx = target;
110 }
111 }
112 }
113
114 if (snapx && snapy) break;
115 }
116
117 frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
118 }
119
120 void resist_move_monitors(ObClient *c, gint resist, gint *x, gint *y)
121 {
122 Rect *area, *parea;
123 guint i;
124 gint l, t, r, b; /* requested edges */
125 gint al, at, ar, ab; /* screen area edges */
126 gint pl, pt, pr, pb; /* physical screen area edges */
127 gint cl, ct, cr, cb; /* current edges */
128 gint w, h; /* current size */
129
130 if (!resist) return;
131
132 frame_client_gravity(c->frame, x, y, c->area.width, c->area.height);
133
134 w = c->frame->area.width;
135 h = c->frame->area.height;
136
137 l = *x;
138 t = *y;
139 r = l + w - 1;
140 b = t + h - 1;
141
142 cl = RECT_LEFT(c->frame->area);
143 ct = RECT_TOP(c->frame->area);
144 cr = RECT_RIGHT(c->frame->area);
145 cb = RECT_BOTTOM(c->frame->area);
146
147 for (i = 0; i < screen_num_monitors; ++i) {
148 area = screen_area_monitor(c->desktop, i);
149 parea = screen_physical_area_monitor(i);
150
151 if (!RECT_INTERSECTS_RECT(*parea, c->frame->area))
152 continue;
153
154 al = RECT_LEFT(*area);
155 at = RECT_TOP(*area);
156 ar = RECT_RIGHT(*area);
157 ab = RECT_BOTTOM(*area);
158 pl = RECT_LEFT(*parea);
159 pt = RECT_TOP(*parea);
160 pr = RECT_RIGHT(*parea);
161 pb = RECT_BOTTOM(*parea);
162
163 if (cl >= al && l < al && l >= al - resist)
164 *x = al;
165 else if (cr <= ar && r > ar && r <= ar + resist)
166 *x = ar - w + 1;
167 else if (cl >= pl && l < pl && l >= pl - resist)
168 *x = pl;
169 else if (cr <= pr && r > pr && r <= pr + resist)
170 *x = pr - w + 1;
171
172 if (ct >= at && t < at && t >= at - resist)
173 *y = at;
174 else if (cb <= ab && b > ab && b < ab + resist)
175 *y = ab - h + 1;
176 else if (ct >= pt && t < pt && t >= pt - resist)
177 *y = pt;
178 else if (cb <= pb && b > pb && b < pb + resist)
179 *y = pb - h + 1;
180 }
181
182 frame_frame_gravity(c->frame, x, y, c->area.width, c->area.height);
183 }
184
185 void resist_size_windows(ObClient *c, gint resist, gint *w, gint *h,
186 ObCorner corn)
187 {
188 GList *it;
189 ObClient *target; /* target */
190 gint l, t, r, b; /* my left, top, right and bottom sides */
191 gint dlt, drb; /* my destination left/top and right/bottom sides */
192 gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/
193 gint incw, inch;
194 ObClient *snapx = NULL, *snapy = NULL;
195
196 if (!resist) return;
197
198 incw = c->size_inc.width;
199 inch = c->size_inc.height;
200
201 l = RECT_LEFT(c->frame->area);
202 r = RECT_RIGHT(c->frame->area);
203 t = RECT_TOP(c->frame->area);
204 b = RECT_BOTTOM(c->frame->area);
205
206 for (it = stacking_list; it; it = g_list_next(it)) {
207 if (!WINDOW_IS_CLIENT(it->data))
208 continue;
209 /* only snap in the same layer */
210 if (window_layer(it->data) != c->layer)
211 continue;
212 target = it->data;
213
214 /* don't snap to invisibles or ourself */
215 if (!target->frame->visible || target == c) continue;
216
217 tl = RECT_LEFT(target->frame->area);
218 tr = RECT_RIGHT(target->frame->area);
219 tt = RECT_TOP(target->frame->area);
220 tb = RECT_BOTTOM(target->frame->area);
221
222 if (snapx == NULL) {
223 /* horizontal snapping */
224 if (t < tb && b > tt) {
225 switch (corn) {
226 case OB_CORNER_TOPLEFT:
227 case OB_CORNER_BOTTOMLEFT:
228 dlt = l;
229 drb = r + *w - c->frame->area.width;
230 if (r < tl && drb >= tl &&
231 drb < tl + resist)
232 *w = tl - l, snapx = target;
233 break;
234 case OB_CORNER_TOPRIGHT:
235 case OB_CORNER_BOTTOMRIGHT:
236 dlt = l - *w + c->frame->area.width;
237 drb = r;
238 if (l > tr && dlt <= tr &&
239 dlt > tr - resist)
240 *w = r - tr, snapx = target;
241 break;
242 }
243 }
244 }
245
246 if (snapy == NULL) {
247 /* vertical snapping */
248 if (l < tr && r > tl) {
249 switch (corn) {
250 case OB_CORNER_TOPLEFT:
251 case OB_CORNER_TOPRIGHT:
252 dlt = t;
253 drb = b + *h - c->frame->area.height;
254 if (b < tt && drb >= tt &&
255 drb < tt + resist)
256 *h = tt - t, snapy = target;
257 break;
258 case OB_CORNER_BOTTOMLEFT:
259 case OB_CORNER_BOTTOMRIGHT:
260 dlt = t - *h + c->frame->area.height;
261 drb = b;
262 if (t > tb && dlt <= tb &&
263 dlt > tb - resist)
264 *h = b - tb, snapy = target;
265 break;
266 }
267 }
268 }
269
270 /* snapped both ways */
271 if (snapx && snapy) break;
272 }
273 }
274
275 void resist_size_monitors(ObClient *c, gint resist, gint *w, gint *h,
276 ObCorner corn)
277 {
278 gint l, t, r, b; /* my left, top, right and bottom sides */
279 gint dlt, drb; /* my destination left/top and right/bottom sides */
280 Rect *area, *parea;
281 gint al, at, ar, ab; /* screen boundaries */
282 gint pl, pt, pr, pb; /* physical screen boundaries */
283 gint incw, inch;
284 guint i;
285
286 if (!resist) return;
287
288 l = RECT_LEFT(c->frame->area);
289 r = RECT_RIGHT(c->frame->area);
290 t = RECT_TOP(c->frame->area);
291 b = RECT_BOTTOM(c->frame->area);
292
293 incw = c->size_inc.width;
294 inch = c->size_inc.height;
295
296 for (i = 0; i < screen_num_monitors; ++i) {
297 area = screen_area_monitor(c->desktop, i);
298 parea = screen_physical_area_monitor(i);
299
300 if (!RECT_INTERSECTS_RECT(*parea, c->frame->area))
301 continue;
302
303 /* get the screen boundaries */
304 al = RECT_LEFT(*area);
305 at = RECT_TOP(*area);
306 ar = RECT_RIGHT(*area);
307 ab = RECT_BOTTOM(*area);
308 pl = RECT_LEFT(*parea);
309 pt = RECT_TOP(*parea);
310 pr = RECT_RIGHT(*parea);
311 pb = RECT_BOTTOM(*parea);
312
313 /* horizontal snapping */
314 switch (corn) {
315 case OB_CORNER_TOPLEFT:
316 case OB_CORNER_BOTTOMLEFT:
317 dlt = l;
318 drb = r + *w - c->frame->area.width;
319 if (r <= ar && drb > ar && drb <= ar + resist)
320 *w = ar - l + 1;
321 else if (r <= pr && drb > pr && drb <= pr + resist)
322 *w = pr - l + 1;
323 break;
324 case OB_CORNER_TOPRIGHT:
325 case OB_CORNER_BOTTOMRIGHT:
326 dlt = l - *w + c->frame->area.width;
327 drb = r;
328 if (l >= al && dlt < al && dlt >= al - resist)
329 *w = r - al + 1;
330 else if (l >= pl && dlt < pl && dlt >= pl - resist)
331 *w = r - pl + 1;
332 break;
333 }
334
335 /* vertical snapping */
336 switch (corn) {
337 case OB_CORNER_TOPLEFT:
338 case OB_CORNER_TOPRIGHT:
339 dlt = t;
340 drb = b + *h - c->frame->area.height;
341 if (b <= ab && drb > ab && drb <= ab + resist)
342 *h = ab - t + 1;
343 else if (b <= pb && drb > pb && drb <= pb + resist)
344 *h = pb - t + 1;
345 break;
346 case OB_CORNER_BOTTOMLEFT:
347 case OB_CORNER_BOTTOMRIGHT:
348 dlt = t - *h + c->frame->area.height;
349 drb = b;
350 if (t >= at && dlt < at && dlt >= at - resist)
351 *h = b - at + 1;
352 else if (t >= pt && dlt < pt && dlt >= pt - resist)
353 *h = b - pt + 1;
354 break;
355 }
356 }
357 }
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