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[chaz/openbox] / openbox / resist.c
1 #include "client.h"
2 #include "frame.h"
3 #include "stacking.h"
4 #include "screen.h"
5 #include "config.h"
6 #include "parser/parse.h"
7
8 #include <glib.h>
9
10 void resist_move(ObClient *c, gint *x, gint *y)
11 {
12 GList *it;
13 Rect *area;
14 guint i;
15 gint l, t, r, b; /* requested edges */
16 gint al, at, ar, ab; /* screen area edges */
17 gint cl, ct, cr, cb; /* current edges */
18 gint w, h; /* current size */
19 ObClient *snapx = NULL, *snapy = NULL;
20
21 w = c->frame->area.width;
22 h = c->frame->area.height;
23
24 l = *x;
25 t = *y;
26 r = l + w - 1;
27 b = t + h - 1;
28
29 cl = c->frame->area.x;
30 ct = c->frame->area.y;
31 cr = cl + c->frame->area.width - 1;
32 cb = ct + c->frame->area.height - 1;
33
34 /* snap to other clients */
35 if (config_resist_win)
36 for (it = stacking_list; it != NULL; it = it->next) {
37 ObClient *target;
38 int tl, tt, tr, tb; /* 1 past the target's edges on each side */
39
40 if (!WINDOW_IS_CLIENT(it->data))
41 continue;
42 target = it->data;
43 /* don't snap to self or non-visibles */
44 if (!target->frame->visible || target == c) continue;
45
46 tl = target->frame->area.x - 1;
47 tt = target->frame->area.y - 1;
48 tr = tl + target->frame->area.width + 1;
49 tb = tt + target->frame->area.height + 1;
50
51 /* snapx and snapy ensure that the window snaps to the top-most
52 window edge available, without going all the way from
53 bottom-to-top in the stacking list
54 */
55 if (snapx == NULL) {
56 if (ct < tb && cb > tt) {
57 if (cl >= tr && l < tr && l >= tr - config_resist_win)
58 *x = tr, snapx = target;
59 else if (cr <= tl && r > tl &&
60 r <= tl + config_resist_win)
61 *x = tl - w + 1, snapx = target;
62 if (snapx != NULL) {
63 /* try to corner snap to the window */
64 if (ct > tt && t <= tt &&
65 t > tt - config_resist_win)
66 *y = tt + 1, snapy = target;
67 else if (cb < tb && b >= tb &&
68 b < tb + config_resist_win)
69 *y = tb - h, snapy = target;
70 }
71 }
72 }
73 if (snapy == NULL) {
74 if (cl < tr && cr > tl) {
75 if (ct >= tb && t < tb && t >= tb - config_resist_win)
76 *y = tb, snapy = target;
77 else if (cb <= tt && b > tt &&
78 b <= tt + config_resist_win)
79 *y = tt - h + 1, snapy = target;
80 if (snapy != NULL) {
81 /* try to corner snap to the window */
82 if (cl > tl && l <= tl &&
83 l > tl - config_resist_win)
84 *x = tl + 1, snapx = target;
85 else if (cr < tr && r >= tr &&
86 r < tr + config_resist_win)
87 *x = tr - w, snapx = target;
88 }
89 }
90 }
91
92 if (snapx && snapy) break;
93 }
94
95 /* get the screen boundaries */
96 if (config_resist_edge) {
97 for (i = 0; i < screen_num_monitors; ++i) {
98 area = screen_area_monitor(c->desktop, i);
99
100 if (!RECT_INTERSECTS_RECT(*area, c->frame->area))
101 continue;
102
103 al = area->x;
104 at = area->y;
105 ar = al + area->width - 1;
106 ab = at + area->height - 1;
107
108 /* snap to screen edges */
109 if (cl >= al && l < al && l >= al - config_resist_edge)
110 *x = al;
111 else if (cr <= ar && r > ar && r <= ar + config_resist_edge)
112 *x = ar - w + 1;
113 if (ct >= at && t < at && t >= at - config_resist_edge)
114 *y = at;
115 else if (cb <= ab && b > ab && b < ab + config_resist_edge)
116 *y = ab - h + 1;
117 }
118 }
119 }
120
121 void resist_size(ObClient *c, gint *w, gint *h, ObCorner corn)
122 {
123 GList *it;
124 ObClient *target; /* target */
125 gint l, t, r, b; /* my left, top, right and bottom sides */
126 gint dlt, drb; /* my destination left/top and right/bottom sides */
127 gint tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/
128 Rect *area;
129 gint al, at, ar, ab; /* screen boundaries */
130 ObClient *snapx = NULL, *snapy = NULL;
131
132 /* don't snap windows with size increments */
133 if (c->size_inc.width > 1 || c->size_inc.height > 1)
134 return;
135
136 l = c->frame->area.x;
137 r = l + c->frame->area.width - 1;
138 t = c->frame->area.y;
139 b = t + c->frame->area.height - 1;
140
141 /* get the screen boundaries */
142 area = screen_area(c->desktop);
143 al = area->x;
144 at = area->y;
145 ar = al + area->width - 1;
146 ab = at + area->height - 1;
147
148 /* snap to other windows */
149 if (config_resist_win) {
150 for (it = stacking_list; it != NULL; it = it->next) {
151 if (!WINDOW_IS_CLIENT(it->data))
152 continue;
153 target = it->data;
154
155 /* don't snap to invisibles or ourself */
156 if (!target->frame->visible || target == c) continue;
157
158 tl = target->frame->area.x;
159 tr = target->frame->area.x + target->frame->area.width - 1;
160 tt = target->frame->area.y;
161 tb = target->frame->area.y + target->frame->area.height - 1;
162
163 if (snapx == NULL) {
164 /* horizontal snapping */
165 if (t < tb && b > tt) {
166 switch (corn) {
167 case OB_CORNER_TOPLEFT:
168 case OB_CORNER_BOTTOMLEFT:
169 dlt = l;
170 drb = r + *w - c->frame->area.width;
171 if (r < tl && drb >= tl &&
172 drb < tl + config_resist_win)
173 *w = tl - l, snapx = target;
174 break;
175 case OB_CORNER_TOPRIGHT:
176 case OB_CORNER_BOTTOMRIGHT:
177 dlt = l - *w + c->frame->area.width;
178 drb = r;
179 if (l > tr && dlt <= tr &&
180 dlt > tr - config_resist_win)
181 *w = r - tr, snapx = target;
182 break;
183 }
184 }
185 }
186
187 if (snapy == NULL) {
188 /* vertical snapping */
189 if (l < tr && r > tl) {
190 switch (corn) {
191 case OB_CORNER_TOPLEFT:
192 case OB_CORNER_TOPRIGHT:
193 dlt = t;
194 drb = b + *h - c->frame->area.height;
195 if (b < tt && drb >= tt &&
196 drb < tt + config_resist_win)
197 *h = tt - t, snapy = target;
198 break;
199 case OB_CORNER_BOTTOMLEFT:
200 case OB_CORNER_BOTTOMRIGHT:
201 dlt = t - *h + c->frame->area.height;
202 drb = b;
203 if (t > tb && dlt <= tb &&
204 dlt > tb - config_resist_win)
205 *h = b - tb, snapy = target;
206 break;
207 }
208 }
209 }
210
211 /* snapped both ways */
212 if (snapx && snapy) break;
213 }
214 }
215
216 /* snap to screen edges */
217
218 if (config_resist_edge) {
219 /* horizontal snapping */
220 switch (corn) {
221 case OB_CORNER_TOPLEFT:
222 case OB_CORNER_BOTTOMLEFT:
223 dlt = l;
224 drb = r + *w - c->frame->area.width;
225 if (r <= ar && drb > ar && drb <= ar + config_resist_edge)
226 *w = ar - l + 1;
227 break;
228 case OB_CORNER_TOPRIGHT:
229 case OB_CORNER_BOTTOMRIGHT:
230 dlt = l - *w + c->frame->area.width;
231 drb = r;
232 if (l >= al && dlt < al && dlt >= al - config_resist_edge)
233 *w = r - al + 1;
234 break;
235 }
236
237 /* vertical snapping */
238 switch (corn) {
239 case OB_CORNER_TOPLEFT:
240 case OB_CORNER_TOPRIGHT:
241 dlt = t;
242 drb = b + *h - c->frame->area.height;
243 if (b <= ab && drb > ab && drb <= ab + config_resist_edge)
244 *h = ab - t + 1;
245 break;
246 case OB_CORNER_BOTTOMLEFT:
247 case OB_CORNER_BOTTOMRIGHT:
248 dlt = t - *h + c->frame->area.height;
249 drb = b;
250 if (t >= at && dlt < at && dlt >= at - config_resist_edge)
251 *h = b - at + 1;
252 break;
253 }
254 }
255 }
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