]> Dogcows Code - chaz/openbox/blob - openbox/keyboard.c
better handling of starting a new interactive grab while one is in progress
[chaz/openbox] / openbox / keyboard.c
1 #include "focus.h"
2 #include "screen.h"
3 #include "frame.h"
4 #include "openbox.h"
5 #include "event.h"
6 #include "grab.h"
7 #include "client.h"
8 #include "action.h"
9 #include "prop.h"
10 #include "timer.h"
11 #include "config.h"
12 #include "keytree.h"
13 #include "keyboard.h"
14 #include "translate.h"
15
16 #include <glib.h>
17
18 KeyBindingTree *keyboard_firstnode;
19
20 static KeyBindingTree *curpos;
21 static ObTimer *chain_timer;
22 static gboolean interactive_grab;
23 static guint grabbed_state;
24 static ObClient *grabbed_client;
25 static ObAction *grabbed_action;
26 static ObFrameContext grabbed_context;
27
28 static void grab_for_window(Window win, gboolean grab)
29 {
30 KeyBindingTree *p;
31
32 ungrab_all_keys(win);
33
34 if (grab) {
35 p = curpos ? curpos->first_child : keyboard_firstnode;
36 while (p) {
37 grab_key(p->key, p->state, win, GrabModeAsync);
38 p = p->next_sibling;
39 }
40 if (curpos)
41 grab_key(config_keyboard_reset_keycode,
42 config_keyboard_reset_state,
43 win, GrabModeAsync);
44 }
45 }
46
47 void keyboard_grab_for_client(ObClient *c, gboolean grab)
48 {
49 grab_for_window(c->window, grab);
50 }
51
52 static void grab_keys(gboolean grab)
53 {
54 GList *it;
55
56 grab_for_window(screen_support_win, grab);
57 for (it = client_list; it; it = g_list_next(it))
58 grab_for_window(((ObClient*)it->data)->frame->window, grab);
59 }
60
61 void keyboard_reset_chains()
62 {
63 if (chain_timer) {
64 timer_stop(chain_timer);
65 chain_timer = NULL;
66 }
67 if (curpos) {
68 curpos = NULL;
69 grab_keys(TRUE);
70 }
71 }
72
73 static void chain_timeout(ObTimer *t, void *data)
74 {
75 keyboard_reset_chains();
76 }
77
78 gboolean keyboard_bind(GList *keylist, ObAction *action)
79 {
80 KeyBindingTree *tree, *t;
81 gboolean conflict;
82
83 g_assert(keylist != NULL);
84 g_assert(action != NULL);
85
86 if (!(tree = tree_build(keylist)))
87 return FALSE;
88
89 if ((t = tree_find(tree, &conflict)) != NULL) {
90 /* already bound to something, use the existing tree */
91 tree_destroy(tree);
92 tree = NULL;
93 } else
94 t = tree;
95 while (t->first_child) t = t->first_child;
96
97 if (conflict) {
98 g_warning("conflict with binding");
99 tree_destroy(tree);
100 return FALSE;
101 }
102
103 /* set the action */
104 t->actions = g_slist_append(t->actions, action);
105 /* assimilate this built tree into the main tree. assimilation
106 destroys/uses the tree */
107 if (tree) tree_assimilate(tree);
108
109 return TRUE;
110 }
111
112 void keyboard_interactive_grab(guint state, ObClient *client,
113 ObFrameContext context, ObAction *action)
114 {
115 if (!interactive_grab) {
116 if (!grab_keyboard(TRUE))
117 return;
118 if (!grab_pointer(TRUE, None)) {
119 grab_keyboard(FALSE);
120 return;
121 }
122 interactive_grab = TRUE;
123 }
124
125 grabbed_state = state;
126 grabbed_client = client;
127 grabbed_action = action;
128 grabbed_context = context;
129 }
130
131 gboolean keyboard_process_interactive_grab(const XEvent *e,
132 ObClient **client,
133 ObFrameContext *context)
134 {
135 gboolean handled = FALSE;
136 gboolean done = FALSE;
137
138 if (interactive_grab) {
139 *client = grabbed_client;
140 *context = grabbed_context;
141
142 if ((e->type == KeyRelease &&
143 !(grabbed_state & e->xkey.state)))
144 done = TRUE;
145 else if (e->type == KeyPress) {
146 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
147 done = TRUE;
148 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE)) {
149 if (grabbed_action->func == action_cycle_windows) {
150 grabbed_action->data.cycle.cancel = TRUE;
151 }
152 if (grabbed_action->func == action_desktop_dir) {
153 grabbed_action->data.desktopdir.cancel = TRUE;
154 }
155 if (grabbed_action->func == action_send_to_desktop_dir)
156 {
157 grabbed_action->data.sendtodir.cancel = TRUE;
158 }
159 done = TRUE;
160 }
161 }
162 if (done) {
163 if (grabbed_action->func == action_cycle_windows) {
164 grabbed_action->data.cycle.final = TRUE;
165 }
166 if (grabbed_action->func == action_desktop_dir) {
167 grabbed_action->data.desktopdir.final = TRUE;
168 }
169 if (grabbed_action->func == action_send_to_desktop_dir) {
170 grabbed_action->data.sendtodir.final = TRUE;
171 }
172
173 grabbed_action->func(&grabbed_action->data);
174
175 interactive_grab = FALSE;
176 grab_keyboard(FALSE);
177 grab_pointer(FALSE, None);
178 keyboard_reset_chains();
179
180 handled = TRUE;
181 }
182 }
183
184 return handled;
185 }
186
187 void keyboard_event(ObClient *client, const XEvent *e)
188 {
189 KeyBindingTree *p;
190
191 g_assert(e->type == KeyPress);
192
193 if (e->xkey.keycode == config_keyboard_reset_keycode &&
194 e->xkey.state == config_keyboard_reset_state)
195 {
196 keyboard_reset_chains();
197 return;
198 }
199
200 if (curpos == NULL)
201 p = keyboard_firstnode;
202 else
203 p = curpos->first_child;
204 while (p) {
205 if (p->key == e->xkey.keycode &&
206 p->state == e->xkey.state) {
207 if (p->first_child != NULL) { /* part of a chain */
208 if (chain_timer) timer_stop(chain_timer);
209 /* 5 second timeout for chains */
210 chain_timer = timer_start(5000*1000, chain_timeout,
211 NULL);
212 curpos = p;
213 grab_keys(TRUE);
214 } else {
215 GSList *it;
216 for (it = p->actions; it; it = it->next) {
217 ObAction *act = it->data;
218 if (act->func != NULL) {
219 act->data.any.c = client;
220
221 if (act->func == action_cycle_windows)
222 {
223 act->data.cycle.final = FALSE;
224 act->data.cycle.cancel = FALSE;
225 }
226 if (act->func == action_desktop_dir)
227 {
228 act->data.desktopdir.final = FALSE;
229 act->data.desktopdir.cancel = FALSE;
230 }
231 if (act->func == action_send_to_desktop_dir)
232 {
233 act->data.sendtodir.final = FALSE;
234 act->data.sendtodir.cancel = FALSE;
235 }
236
237 if (act->func == action_moveresize)
238 {
239 screen_pointer_pos(&act->data.moveresize.x,
240 &act->data.moveresize.y);
241 }
242
243 if ((act->func == action_cycle_windows ||
244 act->func == action_desktop_dir ||
245 act->func == action_send_to_desktop_dir))
246 {
247 keyboard_interactive_grab(e->xkey.state, client,
248 0, act);
249 }
250
251 if (act->func == action_showmenu)
252 {
253 act->data.showmenu.x = e->xkey.x_root;
254 act->data.showmenu.y = e->xkey.y_root;
255 }
256
257 act->data.any.c = client;
258 act->func(&act->data);
259 }
260 }
261
262 keyboard_reset_chains();
263 }
264 break;
265 }
266 p = p->next_sibling;
267 }
268 }
269
270 void keyboard_startup()
271 {
272 grab_keys(TRUE);
273 }
274
275 void keyboard_shutdown()
276 {
277 tree_destroy(keyboard_firstnode);
278 keyboard_firstnode = NULL;
279 grab_keys(FALSE);
280 }
281
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