]> Dogcows Code - chaz/openbox/blob - openbox/keyboard.c
86ead5288bd853af9964c33bc3815886f9662f2d
[chaz/openbox] / openbox / keyboard.c
1 #include "mainloop.h"
2 #include "focus.h"
3 #include "screen.h"
4 #include "frame.h"
5 #include "openbox.h"
6 #include "event.h"
7 #include "grab.h"
8 #include "client.h"
9 #include "action.h"
10 #include "prop.h"
11 #include "config.h"
12 #include "keytree.h"
13 #include "keyboard.h"
14 #include "translate.h"
15
16 #include <glib.h>
17
18 KeyBindingTree *keyboard_firstnode;
19
20 typedef struct {
21 guint state;
22 ObClient *client;
23 ObAction *action;
24 ObFrameContext context;
25 } ObInteractiveState;
26
27 static GSList *interactive_states;
28
29 static KeyBindingTree *curpos;
30
31 static void grab_for_window(Window win, gboolean grab)
32 {
33 KeyBindingTree *p;
34
35 ungrab_all_keys(win);
36
37 if (grab) {
38 p = curpos ? curpos->first_child : keyboard_firstnode;
39 while (p) {
40 grab_key(p->key, p->state, win, GrabModeAsync);
41 p = p->next_sibling;
42 }
43 if (curpos)
44 grab_key(config_keyboard_reset_keycode,
45 config_keyboard_reset_state,
46 win, GrabModeAsync);
47 }
48 }
49
50 void keyboard_grab_for_client(ObClient *c, gboolean grab)
51 {
52 grab_for_window(c->window, grab);
53 }
54
55 static void grab_keys(gboolean grab)
56 {
57 GList *it;
58
59 grab_for_window(screen_support_win, grab);
60 for (it = client_list; it; it = g_list_next(it))
61 grab_for_window(((ObClient*)it->data)->frame->window, grab);
62 }
63
64 static gboolean chain_timeout(gpointer data)
65 {
66 keyboard_reset_chains();
67
68 return FALSE; /* don't repeat */
69 }
70
71 void keyboard_reset_chains()
72 {
73 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
74
75 if (curpos) {
76 curpos = NULL;
77 grab_keys(TRUE);
78 }
79 }
80
81 gboolean keyboard_bind(GList *keylist, ObAction *action)
82 {
83 KeyBindingTree *tree, *t;
84 gboolean conflict;
85
86 g_assert(keylist != NULL);
87 g_assert(action != NULL);
88
89 if (!(tree = tree_build(keylist)))
90 return FALSE;
91
92 if ((t = tree_find(tree, &conflict)) != NULL) {
93 /* already bound to something, use the existing tree */
94 tree_destroy(tree);
95 tree = NULL;
96 } else
97 t = tree;
98 while (t->first_child) t = t->first_child;
99
100 if (conflict) {
101 g_warning("conflict with binding");
102 tree_destroy(tree);
103 return FALSE;
104 }
105
106 /* set the action */
107 t->actions = g_slist_append(t->actions, action);
108 /* assimilate this built tree into the main tree. assimilation
109 destroys/uses the tree */
110 if (tree) tree_assimilate(tree);
111
112 return TRUE;
113 }
114
115 void keyboard_interactive_grab(guint state, ObClient *client,
116 ObFrameContext context, ObAction *action)
117 {
118 ObInteractiveState *s;
119
120 if (!interactive_states) {
121 if (!grab_keyboard(TRUE))
122 return;
123 if (!grab_pointer(TRUE, None)) {
124 grab_keyboard(FALSE);
125 return;
126 }
127 }
128
129 s = g_new(ObInteractiveState, 1);
130
131 s->state = state;
132 s->client = client;
133 s->action = action;
134 s->context = context;
135
136 interactive_states = g_slist_append(interactive_states, s);
137 }
138
139 gboolean keyboard_process_interactive_grab(const XEvent *e,
140 ObClient **client,
141 ObFrameContext *context)
142 {
143 GSList *it, *next;
144 gboolean handled = FALSE;
145 gboolean done = FALSE;
146 gboolean cancel = FALSE;
147
148 for (it = interactive_states; it; it = next) {
149 ObInteractiveState *s = it->data;
150
151 next = g_slist_next(it);
152
153 *client = s->client;
154 *context = s->context;
155
156 if ((e->type == KeyRelease &&
157 !(s->state & e->xkey.state)))
158 done = TRUE;
159 else if (e->type == KeyPress) {
160 if (e->xkey.keycode == ob_keycode(OB_KEY_RETURN))
161 done = TRUE;
162 else if (e->xkey.keycode == ob_keycode(OB_KEY_ESCAPE))
163 cancel = done = TRUE;
164 }
165 if (done) {
166 if (s->action->func == action_cycle_windows) {
167 s->action->data.cycle.cancel = cancel;
168 s->action->data.cycle.final = TRUE;
169 }
170 if (s->action->func == action_desktop_dir) {
171 s->action->data.desktopdir.cancel = cancel;
172 s->action->data.desktopdir.final = TRUE;
173 }
174 if (s->action->func == action_send_to_desktop_dir) {
175 s->action->data.sendtodir.cancel = cancel;
176 s->action->data.sendtodir.final = TRUE;
177 }
178
179 s->action->func(&s->action->data);
180
181 grab_keyboard(FALSE);
182 grab_pointer(FALSE, None);
183 keyboard_reset_chains();
184
185 g_free(s);
186 interactive_states = g_slist_delete_link(interactive_states, it);
187 handled = TRUE;
188 }
189 }
190
191 return handled;
192 }
193
194 void keyboard_event(ObClient *client, const XEvent *e)
195 {
196 KeyBindingTree *p;
197
198 g_assert(e->type == KeyPress);
199
200 if (e->xkey.keycode == config_keyboard_reset_keycode &&
201 e->xkey.state == config_keyboard_reset_state)
202 {
203 keyboard_reset_chains();
204 return;
205 }
206
207 if (curpos == NULL)
208 p = keyboard_firstnode;
209 else
210 p = curpos->first_child;
211 while (p) {
212 if (p->key == e->xkey.keycode &&
213 p->state == e->xkey.state) {
214 if (p->first_child != NULL) { /* part of a chain */
215 ob_main_loop_timeout_remove(ob_main_loop, chain_timeout);
216 /* 5 second timeout for chains */
217 ob_main_loop_timeout_add(ob_main_loop, 5 * G_USEC_PER_SEC,
218 chain_timeout, NULL, NULL);
219 curpos = p;
220 grab_keys(TRUE);
221 } else {
222 GSList *it;
223 for (it = p->actions; it; it = it->next) {
224 ObAction *act = it->data;
225 if (act->func != NULL) {
226 act->data.any.c = client;
227
228 if (act->func == action_cycle_windows)
229 {
230 act->data.cycle.final = FALSE;
231 act->data.cycle.cancel = FALSE;
232 }
233 if (act->func == action_desktop_dir)
234 {
235 act->data.desktopdir.final = FALSE;
236 act->data.desktopdir.cancel = FALSE;
237 }
238 if (act->func == action_send_to_desktop_dir)
239 {
240 act->data.sendtodir.final = FALSE;
241 act->data.sendtodir.cancel = FALSE;
242 }
243
244 if (act->func == action_moveresize)
245 {
246 screen_pointer_pos(&act->data.moveresize.x,
247 &act->data.moveresize.y);
248 }
249
250 if ((act->func == action_cycle_windows ||
251 act->func == action_desktop_dir ||
252 act->func == action_send_to_desktop_dir))
253 {
254 keyboard_interactive_grab(e->xkey.state, client,
255 0, act);
256 }
257
258 if (act->func == action_showmenu)
259 {
260 act->data.showmenu.x = e->xkey.x_root;
261 act->data.showmenu.y = e->xkey.y_root;
262 }
263
264 act->data.any.c = client;
265 act->func(&act->data);
266 }
267 }
268
269 keyboard_reset_chains();
270 }
271 break;
272 }
273 p = p->next_sibling;
274 }
275 }
276
277 void keyboard_startup()
278 {
279 grab_keys(TRUE);
280 }
281
282 void keyboard_shutdown()
283 {
284 tree_destroy(keyboard_firstnode);
285 keyboard_firstnode = NULL;
286 grab_keys(FALSE);
287 }
288
This page took 0.043688 seconds and 3 git commands to generate.