]> Dogcows Code - chaz/openbox/blob - openbox/frame.h
add an obscured flag that tracks if the frame is at all obscured
[chaz/openbox] / openbox / frame.h
1 #ifndef __frame_h
2 #define __frame_h
3
4 #include "geom.h"
5 #include "render/render.h"
6
7 typedef struct _ObFrame ObFrame;
8
9 struct _ObClient;
10
11 typedef enum {
12 OB_FRAME_CONTEXT_NONE,
13 OB_FRAME_CONTEXT_ROOT,
14 OB_FRAME_CONTEXT_CLIENT,
15 OB_FRAME_CONTEXT_TITLEBAR,
16 OB_FRAME_CONTEXT_HANDLE,
17 OB_FRAME_CONTEXT_FRAME,
18 OB_FRAME_CONTEXT_BLCORNER,
19 OB_FRAME_CONTEXT_BRCORNER,
20 OB_FRAME_CONTEXT_TLCORNER,
21 OB_FRAME_CONTEXT_TRCORNER,
22 OB_FRAME_CONTEXT_MAXIMIZE,
23 OB_FRAME_CONTEXT_ALLDESKTOPS,
24 OB_FRAME_CONTEXT_SHADE,
25 OB_FRAME_CONTEXT_ICONIFY,
26 OB_FRAME_CONTEXT_ICON,
27 OB_FRAME_CONTEXT_CLOSE,
28 OB_FRAME_NUM_CONTEXTS
29 } ObFrameContext;
30
31 /*! The decorations the client window wants to be displayed on it */
32 typedef enum {
33 OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
34 OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
35 OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
36 OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
37 OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
38 OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
39 OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
40 /*! Display a button to toggle the window's placement on
41 all desktops */
42 OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
43 OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
44 OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
45 } ObFrameDecorations;
46
47 struct _ObFrame
48 {
49 struct _ObClient *client;
50
51 Window window;
52 Window plate;
53
54 Strut size;
55 Rect area;
56 gboolean visible;
57
58 /*! Whether the window is obscured at all or fully visible. */
59 gboolean obscured;
60
61 guint decorations;
62
63 Window title;
64 Window label;
65 Window max;
66 Window close;
67 Window desk;
68 Window shade;
69 Window icon;
70 Window iconify;
71 Window handle;
72 Window lgrip;
73 Window rgrip;
74
75 Window tlresize;
76 Window trresize;
77
78 RrAppearance *a_unfocused_title;
79 RrAppearance *a_focused_title;
80 RrAppearance *a_unfocused_label;
81 RrAppearance *a_focused_label;
82 RrAppearance *a_icon;
83 RrAppearance *a_unfocused_handle;
84 RrAppearance *a_focused_handle;
85
86 Strut innersize;
87
88 GSList *clients;
89
90 gint width; /* title and handle */
91 gint label_width;
92 gint icon_x; /* x-position of the window icon button */
93 gint label_x; /* x-position of the window title */
94 gint iconify_x; /* x-position of the window iconify button */
95 gint desk_x; /* x-position of the window all-desktops button */
96 gint shade_x; /* x-position of the window shade button */
97 gint max_x; /* x-position of the window maximize button */
98 gint close_x; /* x-position of the window close button */
99 gint bwidth; /* border width */
100 gint rbwidth; /* title border width */
101 gint cbwidth_x; /* client border width */
102 gint cbwidth_y; /* client border width */
103
104 gboolean max_press;
105 gboolean close_press;
106 gboolean desk_press;
107 gboolean shade_press;
108 gboolean iconify_press;
109 gboolean max_hover;
110 gboolean close_hover;
111 gboolean desk_hover;
112 gboolean shade_hover;
113 gboolean iconify_hover;
114
115 gboolean focused;
116 };
117
118 ObFrame *frame_new();
119 void frame_show(ObFrame *self);
120 void frame_hide(ObFrame *self);
121 void frame_adjust_shape(ObFrame *self);
122 void frame_adjust_area(ObFrame *self, gboolean moved,
123 gboolean resized, gboolean fake);
124 void frame_adjust_state(ObFrame *self);
125 void frame_adjust_focus(ObFrame *self, gboolean hilite);
126 void frame_adjust_title(ObFrame *self);
127 void frame_adjust_icon(ObFrame *self);
128 void frame_grab_client(ObFrame *self, struct _ObClient *client);
129 void frame_release_client(ObFrame *self, struct _ObClient *client);
130
131 ObFrameContext frame_context_from_string(char *name);
132
133 ObFrameContext frame_context(struct _ObClient *self, Window win);
134
135 /*! Applies gravity to the client's position to find where the frame should
136 be positioned.
137 @return The proper coordinates for the frame, based on the client.
138 */
139 void frame_client_gravity(ObFrame *self, int *x, int *y);
140
141 /*! Reversly applies gravity to the frame's position to find where the client
142 should be positioned.
143 @return The proper coordinates for the client, based on the frame.
144 */
145 void frame_frame_gravity(ObFrame *self, int *x, int *y);
146
147
148 #endif
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