]> Dogcows Code - chaz/openbox/blob - openbox/frame.h
invisible resizing areas/grips in the top corners of the window
[chaz/openbox] / openbox / frame.h
1 #ifndef __frame_h
2 #define __frame_h
3
4 #include "geom.h"
5 #include "render/render.h"
6
7 typedef struct _ObFrame ObFrame;
8
9 struct _ObClient;
10
11 typedef enum {
12 OB_FRAME_CONTEXT_NONE,
13 OB_FRAME_CONTEXT_ROOT,
14 OB_FRAME_CONTEXT_CLIENT,
15 OB_FRAME_CONTEXT_TITLEBAR,
16 OB_FRAME_CONTEXT_HANDLE,
17 OB_FRAME_CONTEXT_FRAME,
18 OB_FRAME_CONTEXT_BLCORNER,
19 OB_FRAME_CONTEXT_BRCORNER,
20 OB_FRAME_CONTEXT_TLCORNER,
21 OB_FRAME_CONTEXT_TRCORNER,
22 OB_FRAME_CONTEXT_MAXIMIZE,
23 OB_FRAME_CONTEXT_ALLDESKTOPS,
24 OB_FRAME_CONTEXT_SHADE,
25 OB_FRAME_CONTEXT_ICONIFY,
26 OB_FRAME_CONTEXT_ICON,
27 OB_FRAME_CONTEXT_CLOSE,
28 OB_FRAME_NUM_CONTEXTS
29 } ObFrameContext;
30
31 /*! The decorations the client window wants to be displayed on it */
32 typedef enum {
33 OB_FRAME_DECOR_TITLEBAR = 1 << 0, /*!< Display a titlebar */
34 OB_FRAME_DECOR_HANDLE = 1 << 1, /*!< Display a handle (bottom) */
35 OB_FRAME_DECOR_GRIPS = 1 << 2, /*!< Display grips in the handle */
36 OB_FRAME_DECOR_BORDER = 1 << 3, /*!< Display a border */
37 OB_FRAME_DECOR_ICON = 1 << 4, /*!< Display the window's icon */
38 OB_FRAME_DECOR_ICONIFY = 1 << 5, /*!< Display an iconify button */
39 OB_FRAME_DECOR_MAXIMIZE = 1 << 6, /*!< Display a maximize button */
40 /*! Display a button to toggle the window's placement on
41 all desktops */
42 OB_FRAME_DECOR_ALLDESKTOPS = 1 << 7,
43 OB_FRAME_DECOR_SHADE = 1 << 8, /*!< Displays a shade button */
44 OB_FRAME_DECOR_CLOSE = 1 << 9 /*!< Display a close button */
45 } ObFrameDecorations;
46
47 struct _ObFrame
48 {
49 struct _ObClient *client;
50
51 Window window;
52 Window plate;
53
54 Strut size;
55 Rect area;
56 gboolean visible;
57 guint decorations;
58
59 Window title;
60 Window label;
61 Window max;
62 Window close;
63 Window desk;
64 Window shade;
65 Window icon;
66 Window iconify;
67 Window handle;
68 Window lgrip;
69 Window rgrip;
70
71 Window tlresize;
72 Window trresize;
73
74 RrAppearance *a_unfocused_title;
75 RrAppearance *a_focused_title;
76 RrAppearance *a_unfocused_label;
77 RrAppearance *a_focused_label;
78 RrAppearance *a_icon;
79 RrAppearance *a_unfocused_handle;
80 RrAppearance *a_focused_handle;
81
82 Strut innersize;
83
84 GSList *clients;
85
86 gint width; /* title and handle */
87 gint label_width;
88 gint icon_x; /* x-position of the window icon button */
89 gint label_x; /* x-position of the window title */
90 gint iconify_x; /* x-position of the window iconify button */
91 gint desk_x; /* x-position of the window all-desktops button */
92 gint shade_x; /* x-position of the window shade button */
93 gint max_x; /* x-position of the window maximize button */
94 gint close_x; /* x-position of the window close button */
95 gint bwidth; /* border width */
96 gint cbwidth; /* client border width */
97
98 gboolean max_press;
99 gboolean close_press;
100 gboolean desk_press;
101 gboolean shade_press;
102 gboolean iconify_press;
103 gboolean max_hover;
104 gboolean close_hover;
105 gboolean desk_hover;
106 gboolean shade_hover;
107 gboolean iconify_hover;
108
109 gboolean focused;
110 };
111
112 ObFrame *frame_new();
113 void frame_show(ObFrame *self);
114 void frame_hide(ObFrame *self);
115 void frame_adjust_shape(ObFrame *self);
116 void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized);
117 void frame_adjust_state(ObFrame *self);
118 void frame_adjust_focus(ObFrame *self, gboolean hilite);
119 void frame_adjust_title(ObFrame *self);
120 void frame_adjust_icon(ObFrame *self);
121 void frame_grab_client(ObFrame *self, struct _ObClient *client);
122 void frame_release_client(ObFrame *self, struct _ObClient *client);
123
124 ObFrameContext frame_context_from_string(char *name);
125
126 ObFrameContext frame_context(struct _ObClient *self, Window win);
127
128 /*! Applies gravity to the client's position to find where the frame should
129 be positioned.
130 @return The proper coordinates for the frame, based on the client.
131 */
132 void frame_client_gravity(ObFrame *self, int *x, int *y);
133
134 /*! Reversly applies gravity to the frame's position to find where the client
135 should be positioned.
136 @return The proper coordinates for the client, based on the frame.
137 */
138 void frame_frame_gravity(ObFrame *self, int *x, int *y);
139
140
141 #endif
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