]> Dogcows Code - chaz/openbox/blob - openbox/frame.h
let the frame hold a focus state so that it can lie.
[chaz/openbox] / openbox / frame.h
1 #ifndef __frame_h
2 #define __frame_h
3
4 #include "geom.h"
5 #include "client.h"
6 #include "render/render.h"
7
8 typedef enum {
9 Context_None,
10 Context_Root,
11 Context_Client,
12 Context_Titlebar,
13 Context_Handle,
14 Context_Frame,
15 Context_BLCorner,
16 Context_BRCorner,
17 Context_TLCorner,
18 Context_TRCorner,
19 Context_Maximize,
20 Context_AllDesktops,
21 Context_Shade,
22 Context_Iconify,
23 Context_Icon,
24 Context_Close,
25 NUM_CONTEXTS
26 } Context;
27
28 #define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
29 f->cbwidth)
30
31 typedef struct Frame {
32 Client *client;
33
34 Window window;
35 Window plate;
36
37 Strut size;
38 Rect area;
39 gboolean visible;
40
41 Window title;
42 Window label;
43 Window max;
44 Window close;
45 Window desk;
46 Window shade;
47 Window icon;
48 Window iconify;
49 Window handle;
50 Window lgrip;
51 Window rgrip;
52
53 Appearance *a_unfocused_title;
54 Appearance *a_focused_title;
55 Appearance *a_unfocused_label;
56 Appearance *a_focused_label;
57 Appearance *a_icon;
58 Appearance *a_unfocused_handle;
59 Appearance *a_focused_handle;
60
61 Strut innersize;
62
63 GSList *clients;
64
65 int width; /* title and handle */
66 int label_width;
67 int icon_x; /* x-position of the window icon button */
68 int label_x; /* x-position of the window title */
69 int iconify_x; /* x-position of the window iconify button */
70 int desk_x; /* x-position of the window all-desktops button */
71 int shade_x; /* x-position of the window shade button */
72 int max_x; /* x-position of the window maximize button */
73 int close_x; /* x-position of the window close button */
74 int bwidth; /* border width */
75 int cbwidth; /* client border width */
76
77 gboolean max_press;
78 gboolean close_press;
79 gboolean desk_press;
80 gboolean shade_press;
81 gboolean iconify_press;
82
83 gboolean focused;
84 } Frame;
85
86 void frame_startup();
87 void frame_shutdown();
88
89 Frame *frame_new();
90 void frame_show(Frame *self);
91 void frame_hide(Frame *self);
92 void frame_adjust_shape(Frame *self);
93 void frame_adjust_area(Frame *self, gboolean moved, gboolean resized);
94 void frame_adjust_state(Frame *self);
95 void frame_adjust_focus(Frame *self, gboolean hilite);
96 void frame_adjust_title(Frame *self);
97 void frame_adjust_icon(Frame *self);
98 void frame_grab_client(Frame *self, Client *client);
99 void frame_release_client(Frame *self, Client *client);
100
101 Context frame_context_from_string(char *name);
102
103 Context frame_context(Client *self, Window win);
104
105 /*! Applies gravity to the client's position to find where the frame should
106 be positioned.
107 @return The proper coordinates for the frame, based on the client.
108 */
109 void frame_client_gravity(Frame *self, int *x, int *y);
110
111 /*! Reversly applies gravity to the frame's position to find where the client
112 should be positioned.
113 @return The proper coordinates for the client, based on the frame.
114 */
115 void frame_frame_gravity(Frame *self, int *x, int *y);
116
117
118 #endif
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