]> Dogcows Code - chaz/openbox/blob - openbox/action.h
allow setting startupnotify per execute action, default to disabled. use like this...
[chaz/openbox] / openbox / action.h
1 /* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
2
3 action.h for the Openbox window manager
4 Copyright (c) 2006 Mikael Magnusson
5 Copyright (c) 2003 Ben Jansens
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 See the COPYING file for a copy of the GNU General Public License.
18 */
19
20 #ifndef __action_h
21 #define __action_h
22
23 #include "misc.h"
24 #include "frame.h"
25 #include "parser/parse.h"
26
27 struct _ObClient;
28
29 typedef struct _ObAction ObAction;
30
31 /* These have to all have a Client* at the top even if they don't use it, so
32 that I can set it blindly later on. So every function will have a Client*
33 available (possibly NULL though) if it wants it.
34 */
35
36 typedef enum
37 {
38 OB_CLIENT_ACTION_NO,
39 OB_CLIENT_ACTION_OPTIONAL,
40 OB_CLIENT_ACTION_ALWAYS
41 } ObClientActionReq;
42
43 struct AnyAction {
44 ObClientActionReq client_action;
45 struct _ObClient *c;
46 ObFrameContext context;
47 gboolean interactive;
48 gint x;
49 gint y;
50 gint button;
51 Time time;
52 };
53
54 struct InteractiveAction {
55 struct AnyAction any;
56 gboolean final;
57 gboolean cancel;
58 };
59
60 struct InterDirectionalAction{
61 struct InteractiveAction inter;
62 ObDirection direction;
63 gboolean dialog;
64 };
65
66 struct DirectionalAction{
67 struct AnyAction any;
68 ObDirection direction;
69 gboolean hang;
70 };
71
72 struct Execute {
73 struct AnyAction any;
74 gchar *path;
75 gboolean startupnotify;
76 gchar *name;
77 gchar *icon_name;
78 };
79
80 struct ClientAction {
81 struct AnyAction any;
82 };
83
84 struct Activate {
85 struct AnyAction any;
86 gboolean here; /* bring it to the current desktop */
87 };
88
89 struct MoveResizeRelative {
90 struct AnyAction any;
91 gint deltax;
92 gint deltay;
93 gint deltaxl;
94 gint deltayu;
95 };
96
97 struct SendToDesktop {
98 struct AnyAction any;
99 guint desk;
100 gboolean follow;
101 };
102
103 struct SendToDesktopDirection {
104 struct InteractiveAction inter;
105 ObDirection dir;
106 gboolean wrap;
107 gboolean linear;
108 gboolean follow;
109 };
110
111 struct Desktop {
112 struct InteractiveAction inter;
113 guint desk;
114 };
115
116 struct Layer {
117 struct AnyAction any;
118 gint layer; /* < 0 = below, 0 = normal, > 0 = above */
119 };
120
121 struct DesktopDirection {
122 struct InteractiveAction inter;
123 ObDirection dir;
124 gboolean wrap;
125 gboolean linear;
126 };
127
128 struct MoveResize {
129 struct AnyAction any;
130 gboolean move;
131 gboolean keyboard;
132 };
133
134 struct ShowMenu {
135 struct AnyAction any;
136 gchar *name;
137 };
138
139 struct CycleWindows {
140 struct InteractiveAction inter;
141 gboolean linear;
142 gboolean forward;
143 gboolean dialog;
144 };
145
146 struct Stacking {
147 struct AnyAction any;
148 gboolean group;
149 };
150
151 union ActionData {
152 struct AnyAction any;
153 struct InteractiveAction inter;
154 struct InterDirectionalAction interdiraction;
155 struct DirectionalAction diraction;
156 struct Execute execute;
157 struct ClientAction client;
158 struct Activate activate;
159 struct MoveResizeRelative relative;
160 struct SendToDesktop sendto;
161 struct SendToDesktopDirection sendtodir;
162 struct Desktop desktop;
163 struct DesktopDirection desktopdir;
164 struct MoveResize moveresize;
165 struct ShowMenu showmenu;
166 struct CycleWindows cycle;
167 struct Layer layer;
168 struct Stacking stacking;
169 };
170
171 struct _ObAction {
172 guint ref;
173
174 /* The func member acts like an enum to tell which one of the structs in
175 the data union are valid.
176 */
177 void (*func)(union ActionData *data);
178 union ActionData data;
179 };
180
181 /* Creates a new Action from the name of the action
182 A few action types need data set after making this call still. Check if
183 the returned action's "func" is one of these.
184 action_execute - the path needs to be set
185 action_restart - the path can optionally be set
186 action_desktop - the destination desktop needs to be set
187 action_send_to_desktop - the destination desktop needs to be set
188 action_move_relative_horz - the delta
189 action_move_relative_vert - the delta
190 action_resize_relative_horz - the delta
191 action_resize_relative_vert - the delta
192 action_move_relative - the deltas
193 action_resize_relative - the deltas
194 */
195
196 ObAction* action_from_string(const gchar *name, ObUserAction uact);
197 ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
198 ObUserAction uact);
199 void action_ref(ObAction *a);
200 void action_unref(ObAction *a);
201
202 ObAction* action_copy(const ObAction *a);
203
204 /*! Executes a list of actions.
205 @param c The client associated with the action. Can be NULL.
206 @param state The keyboard modifiers state at the time the user action occured
207 @param button The mouse button used to execute the action.
208 @param x The x coord at which the user action occured.
209 @param y The y coord at which the user action occured.
210 @param cancel If the action is cancelling an interactive action. This only
211 affects interactive actions, but should generally always be FALSE.
212 @param done If the action is completing an interactive action. This only
213 affects interactive actions, but should generally always be FALSE.
214 */
215 void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
216 guint state, guint button, gint x, gint y, Time time,
217 gboolean cancel, gboolean done);
218
219 #define action_run_mouse(a, c, n, s, b, x, y, t) \
220 action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
221
222 #define action_run_interactive(a, c, s, t, n, d) \
223 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
224
225 #define action_run_key(a, c, s, x, y, t) \
226 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
227
228 #define action_run(a, c, s, t) \
229 action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
230
231 void action_run_string(const gchar *name, struct _ObClient *c, Time time);
232
233 /* Execute */
234 void action_execute(union ActionData *data);
235 /* ActivateAction */
236 void action_activate(union ActionData *data);
237 /* ClientAction */
238 void action_focus(union ActionData *data);
239 /* ClientAction */
240 void action_unfocus(union ActionData *data);
241 /* ClientAction */
242 void action_iconify(union ActionData *data);
243 /* ClientAction */
244 void action_focus_order_to_bottom(union ActionData *data);
245 /* ClientAction */
246 void action_raiselower(union ActionData *data);
247 /* ClientAction */
248 void action_raise(union ActionData *data);
249 /* ClientAction */
250 void action_lower(union ActionData *data);
251 /* ClientAction */
252 void action_close(union ActionData *data);
253 /* ClientAction */
254 void action_kill(union ActionData *data);
255 /* ClientAction */
256 void action_shade(union ActionData *data);
257 /* ClientAction */
258 void action_shadelower(union ActionData *data);
259 /* ClientAction */
260 void action_unshaderaise(union ActionData *data);
261 /* ClientAction */
262 void action_unshade(union ActionData *data);
263 /* ClientAction */
264 void action_toggle_shade(union ActionData *data);
265 /* ClientAction */
266 void action_toggle_omnipresent(union ActionData *data);
267 /* MoveResizeRelative */
268 void action_move_relative_horz(union ActionData *data);
269 /* MoveResizeRelative */
270 void action_move_relative_vert(union ActionData *data);
271 /* MoveResizeRelative */
272 void action_move_relative(union ActionData *data);
273 /* MoveResizeRelative */
274 void action_resize_relative(union ActionData *data);
275 /* ClientAction */
276 void action_move_to_center(union ActionData *data);
277 /* MoveResizeRelative */
278 void action_resize_relative_horz(union ActionData *data);
279 /* MoveResizeRelative */
280 void action_resize_relative_vert(union ActionData *data);
281 /* ClientAction */
282 void action_maximize_full(union ActionData *data);
283 /* ClientAction */
284 void action_unmaximize_full(union ActionData *data);
285 /* ClientAction */
286 void action_toggle_maximize_full(union ActionData *data);
287 /* ClientAction */
288 void action_maximize_horz(union ActionData *data);
289 /* ClientAction */
290 void action_unmaximize_horz(union ActionData *data);
291 /* ClientAction */
292 void action_toggle_maximize_horz(union ActionData *data);
293 /* ClientAction */
294 void action_maximize_vert(union ActionData *data);
295 /* ClientAction */
296 void action_unmaximize_vert(union ActionData *data);
297 /* ClientAction */
298 void action_toggle_maximize_vert(union ActionData *data);
299 /* ClientAction */
300 void action_toggle_fullscreen(union ActionData *data);
301 /* SendToDesktop */
302 void action_send_to_desktop(union ActionData *data);
303 /* SendToDesktopDirection */
304 void action_send_to_desktop_dir(union ActionData *data);
305 /* Desktop */
306 void action_desktop(union ActionData *data);
307 /* DesktopDirection */
308 void action_desktop_dir(union ActionData *data);
309 /* Any */
310 void action_desktop_last(union ActionData *data);
311 /* ClientAction */
312 void action_toggle_decorations(union ActionData *data);
313 /* MoveResize */
314 void action_moveresize(union ActionData *data);
315 /* Any */
316 void action_reconfigure(union ActionData *data);
317 /* Execute */
318 void action_restart(union ActionData *data);
319 /* Any */
320 void action_exit(union ActionData *data);
321 /* ShowMenu */
322 void action_showmenu(union ActionData *data);
323 /* CycleWindows */
324 void action_cycle_windows(union ActionData *data);
325 /* InterDirectionalAction */
326 void action_directional_focus(union ActionData *data);
327 /* DirectionalAction */
328 void action_movetoedge(union ActionData *data);
329 /* DirectionalAction */
330 void action_growtoedge(union ActionData *data);
331 /* Layer */
332 void action_send_to_layer(union ActionData *data);
333 /* Layer */
334 void action_toggle_layer(union ActionData *data);
335 /* Any */
336 void action_toggle_dockautohide(union ActionData *data);
337 /* Any */
338 void action_toggle_show_desktop(union ActionData *data);
339 /* Any */
340 void action_show_desktop(union ActionData *data);
341 /* Any */
342 void action_unshow_desktop(union ActionData *data);
343
344 #endif
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