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[chaz/openbox] / openbox / action.h
1 #ifndef __action_h
2 #define __action_h
3
4 #include "client.h"
5
6 /* These have to all have a Client* at the top even if they don't use it, so
7 that I can set it blindly later on. So every function will have a Client*
8 available (possibly NULL though) if it wants it.
9 */
10
11 struct AnyAction {
12 Client *c;
13 };
14
15 struct Execute {
16 Client *c;
17 char *path;
18 };
19
20 struct ClientAction {
21 Client *c;
22 };
23
24 struct MoveResizeRelative {
25 Client *c;
26 int delta;
27 };
28
29 struct SendToDesktop {
30 Client *c;
31 guint desk;
32 gboolean follow;
33 };
34
35 struct SendToNextPreviousDesktop {
36 Client *c;
37 gboolean wrap;
38 gboolean follow;
39 };
40
41 struct Desktop {
42 Client *c;
43 guint desk;
44 };
45
46 struct NextPreviousDesktop {
47 Client *c;
48 gboolean wrap;
49 };
50
51 struct Move {
52 Client *c;
53 int x;
54 int y;
55 gboolean final;
56 };
57
58 struct Resize {
59 Client *c;
60 int x;
61 int y;
62 gboolean final;
63 Corner corner;
64 };
65
66 struct ShowMenu {
67 Client *c;
68 char *menuName;
69 };
70
71 struct CycleWindows {
72 Client *c;
73 gboolean linear;
74 gboolean forward;
75 gboolean final;
76 };
77
78 union ActionData {
79 struct AnyAction any;
80 struct Execute execute;
81 struct ClientAction client;
82 struct MoveResizeRelative relative;
83 struct SendToDesktop sendto;
84 struct SendToNextPreviousDesktop sendtonextprev;
85 struct Desktop desktop;
86 struct NextPreviousDesktop nextprevdesktop;
87 struct Move move;
88 struct Resize resize;
89 struct ShowMenu showMenu;
90 struct CycleWindows cycle;
91 };
92
93 typedef struct {
94 /* The func member acts like an enum to tell which one of the structs in
95 the data union are valid.
96 */
97 void (*func)(union ActionData *data);
98 union ActionData data;
99 } Action;
100
101 Action *action_new(void (*func)(union ActionData *data));
102
103 /* Creates a new Action from the name of the action
104 A few action types need data set after making this call still. Check if
105 the returned action's "func" is one of these.
106 action_execute - the path needs to be set
107 action_restart - the path can optionally be set
108 action_desktop - the destination desktop needs to be set
109 action_move_relative_horz - the delta
110 action_move_relative_vert - the delta
111 action_resize_relative_horz - the delta
112 action_resize_relative_vert - the delta
113 */
114 Action *action_from_string(char *name);
115 void action_free(Action *a);
116
117 /* Execute */
118 void action_execute(union ActionData *data);
119 /* ClientAction */
120 void action_focus(union ActionData *data);
121 /* ClientAction */
122 void action_unfocus(union ActionData *data);
123 /* ClientAction */
124 void action_iconify(union ActionData *data);
125 /* ClientAction */
126 void action_raise(union ActionData *data);
127 /* ClientAction */
128 void action_lower(union ActionData *data);
129 /* ClientAction */
130 void action_focusraise(union ActionData *data);
131 /* ClientAction */
132 void action_close(union ActionData *data);
133 /* ClientAction */
134 void action_kill(union ActionData *data);
135 /* ClientAction */
136 void action_shade(union ActionData *data);
137 /* ClientAction */
138 void action_shadelower(union ActionData *data);
139 /* ClientAction */
140 void action_unshaderaise(union ActionData *data);
141 /* ClientAction */
142 void action_unshade(union ActionData *data);
143 /* ClientAction */
144 void action_toggle_shade(union ActionData *data);
145 /* ClientAction */
146 void action_toggle_omnipresent(union ActionData *data);
147 /* MoveResizeRelative */
148 void action_move_relative_horz(union ActionData *data);
149 /* MoveResizeRelative */
150 void action_move_relative_vert(union ActionData *data);
151 /* MoveResizeRelative */
152 void action_resize_relative_horz(union ActionData *data);
153 /* MoveResizeRelative */
154 void action_resize_relative_vert(union ActionData *data);
155 /* ClientAction */
156 void action_maximize_full(union ActionData *data);
157 /* ClientAction */
158 void action_unmaximize_full(union ActionData *data);
159 /* ClientAction */
160 void action_toggle_maximize_full(union ActionData *data);
161 /* ClientAction */
162 void action_maximize_horz(union ActionData *data);
163 /* ClientAction */
164 void action_unmaximize_horz(union ActionData *data);
165 /* ClientAction */
166 void action_toggle_maximize_horz(union ActionData *data);
167 /* ClientAction */
168 void action_maximize_vert(union ActionData *data);
169 /* ClientAction */
170 void action_unmaximize_vert(union ActionData *data);
171 /* ClientAction */
172 void action_toggle_maximize_vert(union ActionData *data);
173 /* SendToDesktop */
174 void action_send_to_desktop(union ActionData *data);
175 /* SendToNextPreviousDesktop */
176 void action_send_to_next_desktop(union ActionData *data);
177 /* SendToNextPreviousDesktop */
178 void action_send_to_previous_desktop(union ActionData *data);
179 /* Desktop */
180 void action_desktop(union ActionData *data);
181 /* NextPreviousDesktop */
182 void action_next_desktop(union ActionData *data);
183 /* NextPreviousDesktop */
184 void action_previous_desktop(union ActionData *data);
185 /* NextPreviousDesktop */
186 void action_next_desktop_column(union ActionData *data);
187 /* NextPreviousDesktop */
188 void action_previous_desktop_column(union ActionData *data);
189 /* NextPreviousDesktop */
190 void action_next_desktop_row(union ActionData *data);
191 /* NextPreviousDesktop */
192 void action_previous_desktop_row(union ActionData *data);
193 /* ClientAction */
194 void action_toggle_decorations(union ActionData *data);
195 /* Move */
196 void action_move(union ActionData *data);
197 /* Resize */
198 void action_resize(union ActionData *data);
199 /* Execute */
200 void action_restart(union ActionData *data);
201 /* Any */
202 void action_exit(union ActionData *data);
203 /* ShowMenu */
204 void action_showmenu(union ActionData *data);
205 /* CycleWindows */
206 void action_cycle_windows(union ActionData *data);
207 #endif
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