]> Dogcows Code - chaz/carfire/history - CarFire/CarFire/CarFire/MovementManager.cs
New property IEntity.IsCollidable so entities can let the collision code know whether...
[chaz/carfire] / CarFire / CarFire / CarFire / MovementManager.cs
2010-04-21  CharlesSaberMonster loads from map file and walks around using...
2010-04-20  KylePlayer can now stop and 'aim' by pressing left control.
2010-04-20  KyleModified Projectiles to work with MovementManager.
2010-04-19  Charlesadd missing typename
2010-04-19  Charlesinsert missing semicolon
2010-04-19  CharlesNew MovementManager properties (IsMoving and Direction...
2010-04-19  CharlesSmooth movement between cells.
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