+using System;\r
+using System.Collections.Generic;\r
+using System.Linq;\r
+using System.Text;\r
+using Microsoft.Xna.Framework.Content;\r
+using Microsoft.Xna.Framework.Input;\r
+using Microsoft.Xna.Framework;\r
+using Microsoft.Xna.Framework.Graphics;\r
+\r
+namespace CS_3505_Project_06\r
+{\r
+ public class lobbyGUI : ILobby\r
+ {\r
+ float scale;\r
+\r
+ Texture2D background;\r
+ Texture2D spotLight;\r
+ Texture2D cs;\r
+ Texture2D selectGameScreen;\r
+\r
+ Vector2 backgroundPos;\r
+ Vector2 spotLightPos;\r
+ Vector2 spotLightCenter;\r
+ Vector2 csPos;\r
+\r
+ Vector2 zero;\r
+ Vector2 spotLightVelocity;\r
+\r
+ int MaxX;\r
+ int MinX;\r
+ int MaxY;\r
+ int MinY;\r
+\r
+ Texture2D checkedBox;\r
+ Texture2D deselectBox;\r
+ Texture2D emptySelectBox;\r
+ Texture2D menuItem;\r
+\r
+ Boolean ready;\r
+\r
+ SpriteFont menuFont;\r
+ string selected;\r
+ Vector2 createGamePos;\r
+ string createGameText;\r
+ Vector2 findGamePos;\r
+ string findGameText;\r
+\r
+ Vector2 returnToMainPos;\r
+ string returnToMainText;\r
+\r
+ KeyboardState previousKeyboardState;\r
+ KeyboardState currentKeyboardState;\r
+\r
+ private enum lobbyState\r
+ {\r
+ Welcome,\r
+ CreateGame,\r
+ FindGame,\r
+ Connected\r
+ }\r
+\r
+ lobbyState currentState;\r
+\r
+ public lobbyGUI()\r
+ {\r
+ currentState = lobbyState.Welcome;\r
+ }\r
+\r
+ public void LoadContent(ContentManager contentManager, GraphicsDeviceManager graphics)\r
+ {\r
+ background = contentManager.Load<Texture2D>("background");\r
+ spotLight = contentManager.Load<Texture2D>("spotlight");\r
+ cs = contentManager.Load<Texture2D>("cs");\r
+ selectGameScreen = contentManager.Load<Texture2D>("selectGameScreen");\r
+ backgroundPos = new Vector2(0f, 0f);\r
+ spotLightPos = new Vector2(100f, graphics.GraphicsDevice.Viewport.Height - 98);\r
+ spotLightCenter = new Vector2(800f, 800f);\r
+ spotLightVelocity = new Vector2(-100, 33);\r
+ csPos = new Vector2(10f, graphics.GraphicsDevice.Viewport.Height - 98);\r
+\r
+ zero = new Vector2(0, 0);\r
+\r
+ MaxX = graphics.GraphicsDevice.Viewport.Width;\r
+ MinX = 0;\r
+ MaxY = graphics.GraphicsDevice.Viewport.Height;\r
+ MinY = 100;\r
+\r
+ scale = MaxX / 1600f;\r
+ //playerlist stuff\r
+ checkedBox = contentManager.Load<Texture2D>("checkedBox");\r
+ deselectBox = contentManager.Load<Texture2D>("deselectBox");\r
+ emptySelectBox = contentManager.Load<Texture2D>("emptySelectBox");\r
+ menuItem = contentManager.Load<Texture2D>("menuItem");\r
+\r
+ ready = false;\r
+\r
+ //menu fonts\r
+ menuFont = contentManager.Load<SpriteFont>("menuFont");\r
+ createGamePos = new Vector2(100f, MaxY / 3);\r
+ createGameText = "Create Game";\r
+ selected = createGameText;\r
+\r
+ findGamePos = new Vector2(100f, (MaxY / 3) + 60);\r
+ findGameText = "Find Game";\r
+\r
+ returnToMainPos = new Vector2(MaxX / 2, MaxY - 120);\r
+ returnToMainText = "press [ X ] to return to main menu";\r
+\r
+\r
+ }\r
+\r
+ public void UnloadContent()\r
+ {\r
+ \r
+ }\r
+\r
+ public long Update(GameTime gameTime, NetworkGame networkGame)\r
+ {\r
+ UpdateSpotLight(gameTime);\r
+ currentKeyboardState = Keyboard.GetState();\r
+ //check inputs\r
+ switch (currentState)\r
+ {\r
+ case lobbyState.Welcome:\r
+ if (selected == createGameText)\r
+ {\r
+ if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter))\r
+ currentState = lobbyState.CreateGame;\r
+ if (currentKeyboardState.IsKeyDown(Keys.Down))\r
+ selected = findGameText;\r
+ }\r
+ else\r
+ {\r
+ if (currentKeyboardState.IsKeyDown(Keys.Enter) && previousKeyboardState.IsKeyUp(Keys.Enter))\r
+ currentState = lobbyState.FindGame;\r
+ if (currentKeyboardState.IsKeyDown(Keys.Up))\r
+ selected = createGameText;\r
+ }\r
+ break;\r
+ case lobbyState.CreateGame:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ {\r
+ currentState = lobbyState.Welcome;\r
+ ready = false;\r
+ }\r
+ if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
+ ready = true;\r
+ break;\r
+ case lobbyState.FindGame:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ {\r
+ currentState = lobbyState.Welcome;\r
+ ready = false;\r
+ }\r
+\r
+ break;\r
+ case lobbyState.Connected:\r
+ if (currentKeyboardState.IsKeyDown(Keys.X) && previousKeyboardState.IsKeyUp(Keys.X))\r
+ currentState = lobbyState.Welcome;\r
+ if (currentKeyboardState.IsKeyDown(Keys.R) && previousKeyboardState.IsKeyUp(Keys.R))\r
+ ready = true;\r
+ break;\r
+\r
+ }\r
+ previousKeyboardState = Keyboard.GetState();\r
+\r
+ return 1;\r
+ }\r
+\r
+ /// <summary>\r
+ /// Draws the lobby GUI. Has different states for difference menu configurations\r
+ /// </summary>\r
+ public long Draw(SpriteBatch spriteBatch)\r
+ {\r
+ spriteBatch.Draw(background, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);\r
+ spriteBatch.Draw(cs, csPos, null, Color.White, 0, zero, 0.5f, SpriteEffects.None, 0);\r
+ spriteBatch.Draw(spotLight, spotLightPos, null, Color.White, 0, spotLightCenter, 1f, SpriteEffects.None, 0);\r
+ switch (currentState)\r
+ {\r
+ case lobbyState.Welcome:\r
+ spriteBatch.DrawString(menuFont, "press [ Home ] to login", new Vector2(350, 20), Color.LightGray, 0f, zero, .6f, SpriteEffects.None, 0.5f);\r
+ if (selected == createGameText)\r
+ spriteBatch.DrawString(menuFont, createGameText, createGamePos, Color.Red, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+ else\r
+ spriteBatch.DrawString(menuFont, createGameText, createGamePos, Color.Gray, 0, zero, 1f,SpriteEffects.None, 0.5f);\r
+ if (selected == findGameText)\r
+ spriteBatch.DrawString(menuFont, findGameText, findGamePos, Color.Red, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+ else\r
+ spriteBatch.DrawString(menuFont, findGameText, findGamePos, Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+ break;\r
+ \r
+ case lobbyState.CreateGame:\r
+ DrawPlayerList(spriteBatch);\r
+\r
+ break;\r
+ case lobbyState.FindGame:\r
+ spriteBatch.Draw(selectGameScreen, backgroundPos, null, Color.White, 0, zero, scale, SpriteEffects.None, 0);\r
+ //spriteBatch.DrawString(menuFont, "Select Game", new Vector2(100, 100), Color.Gray, 0, zero, 1f, SpriteEffects.None, 0.5f);\r
+\r
+ //spriteBatch.DrawString(menuFont, returnToMainText, returnToMainPos, Color.Gray, 0, new Vector2(180 , 0), .6f, SpriteEffects.None, 0.5f);\r
+ break;\r
+ case lobbyState.Connected:\r
+ DrawPlayerList(spriteBatch);\r
+ break;\r
+ }\r
+\r
+ return 1;\r
+ }\r
+\r
+ private void UpdateSpotLight(GameTime gameTime)\r
+ {\r
+ spotLightPos = new Vector2(spotLightPos.X + spotLightVelocity.X * (float)gameTime.ElapsedGameTime.TotalSeconds,\r
+ spotLightPos.Y + spotLightVelocity.Y * (float)gameTime.ElapsedGameTime.TotalSeconds);\r
+\r
+ if (spotLightPos.X > MaxX || spotLightPos.X < MinX) //right or left wall\r
+ {\r
+ spotLightVelocity = new Vector2(spotLightVelocity.X * -1, spotLightVelocity.Y);\r
+ }\r
+ else if (spotLightPos.Y > MaxY || spotLightPos.Y < MinY) //top or bottom wall\r
+ {\r
+ spotLightVelocity = new Vector2(spotLightVelocity.X, spotLightVelocity.Y * -1);\r
+ }\r
+ }\r
+\r
+\r
+ private void DrawPlayerList(SpriteBatch spriteBatch)\r
+ {\r
+ \r
+ Vector2 topOfList = new Vector2(MaxX / 8, MaxY / 4);\r
+ spriteBatch.DrawString(menuFont, "Current Players", new Vector2(topOfList.X + 15, topOfList.Y - 25), Color.White);\r
+ \r
+ //top player\r
+ spriteBatch.Draw(menuItem, topOfList, null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 10), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ if(!ready)\r
+ spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ \r
+ spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 45), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ Boolean chatwith = false; // change to reflect info from network, move to update and create one for each player\r
+ if (!chatwith)\r
+ spriteBatch.Draw(deselectBox, new Vector2(topOfList.X +218, topOfList.Y + 35), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 30), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+\r
+ //player 2\r
+ spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 65), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 75), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ if (!ready)\r
+ spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+\r
+ spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 110), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ // change to reflect info from network\r
+ if (!chatwith)\r
+ spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 100), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 95), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ \r
+ //player 3\r
+ spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 130), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 140), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ if (!ready)\r
+ spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+\r
+ spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 175), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ \r
+ if (!chatwith)\r
+ spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 165), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 160), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ \r
+ //player 4\r
+ spriteBatch.Draw(menuItem, new Vector2(topOfList.X, topOfList.Y + 195), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "****Player 1****", new Vector2(topOfList.X + 10, topOfList.Y + 205), Color.White, 0f, zero, .75f, SpriteEffects.None, 1f);\r
+ spriteBatch.DrawString(menuFont, "Ready", new Vector2(topOfList.X + 5, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ if (!ready)\r
+ spriteBatch.Draw(emptySelectBox, new Vector2(topOfList.X - 32, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X - 32, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+\r
+ spriteBatch.DrawString(menuFont, "Chat with", new Vector2(topOfList.X + 152, topOfList.Y + 240), Color.DarkGray, 0f, zero, .6f, SpriteEffects.None, 1f);\r
+ if (!chatwith)\r
+ spriteBatch.Draw(deselectBox, new Vector2(topOfList.X + 218, topOfList.Y + 230), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ else\r
+ spriteBatch.Draw(checkedBox, new Vector2(topOfList.X + 218, topOfList.Y + 225), null, Color.White, 0, zero, scale, SpriteEffects.None, 1f);\r
+ \r
+ }\r
+ }\r
+}\r