mNetworkSession.StartGame();\r
mNetworkSession.ResetReady();\r
\r
mNetworkSession.StartGame();\r
mNetworkSession.ResetReady();\r
\r
if (mNetworkSession.SessionState == NetworkSessionState.Lobby)\r
{\r
mLobby.Update(gameTime, this);\r
if (mNetworkSession.SessionState == NetworkSessionState.Lobby)\r
{\r
mLobby.Update(gameTime, this);\r
+\r
+ //if state started as lobby and was changed to playing, call reset.\r
+ if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
+ Reset();\r
}\r
else if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
{\r
}\r
else if (mNetworkSession.SessionState == NetworkSessionState.Playing)\r
{\r