{\r
//character = new SpriteBatch(graphics.GraphicsDevice);\r
// "character" is the name of the sprite asset in the project.\r
Console.WriteLine(ph);\r
SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1);\r
//viewport = graphics.GraphicsDevice.Viewport;\r
{\r
//character = new SpriteBatch(graphics.GraphicsDevice);\r
// "character" is the name of the sprite asset in the project.\r
Console.WriteLine(ph);\r
SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1);\r
//viewport = graphics.GraphicsDevice.Viewport;\r