+\r
+ Components.Add(new GamerServicesComponent(this));\r
+\r
+ screenManager = new ScreenManager();\r
+ deterministicGame = new Game();\r
+ networkGame = new NetworkManager(screenManager, deterministicGame);\r
+\r
+ Vector2 size = deterministicGame.PreferredScreenSize;\r
+ graphics.PreferredBackBufferWidth = (int)size.X;\r
+ graphics.PreferredBackBufferHeight = (int)size.Y;\r
+ graphics.ApplyChanges();\r