Texture2D projectileModel;\r
\r
//Used to draw projectiles\r
+ const int baseProjectileSpeed = 18;\r
int projectileSpeed;\r
int projectileCoolDown;\r
#endregion\r
public Ranged(Game theGame, String Name, Point position, int playerIndex)\r
: base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
{\r
- projectileSpeed = 8;\r
+ projectileSpeed = baseProjectileSpeed;\r
}\r
#endregion\r
\r
}\r
\r
\r
+ }\r
+ public override void UpdateFrame(TimeSpan timeSpan)\r
+ {\r
+ throw new NotImplementedException();\r
}\r
public override void PlayAttackSound()\r
{\r