]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Ranged.cs
git-svn-id: https://bd85.net/svn/cs3505_group@167 92bb83a3-7c8f-8a45-bc97-515c4e399668
[chaz/carfire] / CarFire / CarFire / CarFire / Ranged.cs
index b1203dda96619505ed3e9757d0d8e46bcebe48ff..cb2689e92388e9ada232efceb33341784d543c74 100644 (file)
@@ -20,6 +20,7 @@ namespace CarFire
         Texture2D projectileModel;\r
 \r
         //Used to draw projectiles\r
+        const int baseProjectileSpeed = 18;\r
         int projectileSpeed;\r
         int projectileCoolDown;\r
         #endregion\r
@@ -28,7 +29,7 @@ namespace CarFire
         public Ranged(Game theGame, String Name, Point position, int playerIndex)\r
             : base(theGame, Name, position, playerIndex, baseHealth, baseDamage)\r
         {\r
-            projectileSpeed = 8;\r
+            projectileSpeed = baseProjectileSpeed;\r
         }\r
         #endregion\r
 \r
@@ -91,6 +92,10 @@ namespace CarFire
             }\r
              \r
                 \r
+        }\r
+        public override void UpdateFrame(TimeSpan timeSpan)\r
+        {\r
+            throw new NotImplementedException();\r
         }\r
         public override void PlayAttackSound()\r
         {\r
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