]> Dogcows Code - chaz/carfire/blobdiff - CarFire/CarFire/CarFire/Ranged.cs
Seperated GameLogic from the Display
[chaz/carfire] / CarFire / CarFire / CarFire / Ranged.cs
index 02593ab706ceb3f2d1731532e4e2e367a6a2d14f..b1203dda96619505ed3e9757d0d8e46bcebe48ff 100644 (file)
@@ -85,7 +85,7 @@ namespace CarFire
                     toShoot.Normalize();\r
                     toShoot *= projectileSpeed;\r
                     projectileCoolDown = shootCoolDown;\r
-                    Game.State.mDisplay.AddProjectiles(new Projectile(Game, projectileModel,\r
+                    Game.State.mProjectiles.Add(new Projectile(Game, projectileModel,\r
                         toShoot, new Point(startX, startY), PlayerIndex, Damage));\r
                 }\r
             }\r
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