X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FRanged.cs;h=b1203dda96619505ed3e9757d0d8e46bcebe48ff;hp=02593ab706ceb3f2d1731532e4e2e367a6a2d14f;hb=594f1f722dc8e405dff12baad8c2ef5481fa3fa7;hpb=51e2ac05cd36fffa4fd39d592c5df91dae4752ed diff --git a/CarFire/CarFire/CarFire/Ranged.cs b/CarFire/CarFire/CarFire/Ranged.cs index 02593ab..b1203dd 100644 --- a/CarFire/CarFire/CarFire/Ranged.cs +++ b/CarFire/CarFire/CarFire/Ranged.cs @@ -85,7 +85,7 @@ namespace CarFire toShoot.Normalize(); toShoot *= projectileSpeed; projectileCoolDown = shootCoolDown; - Game.State.mDisplay.AddProjectiles(new Projectile(Game, projectileModel, + Game.State.mProjectiles.Add(new Projectile(Game, projectileModel, toShoot, new Point(startX, startY), PlayerIndex, Damage)); } }