public string Name;\r
public Mode Type;\r
public string Author;\r
+ public string Next;\r
public HashSet<int> NumPlayers = new HashSet<int>();\r
public string Tileset;\r
public int GridWidth;\r
/// </summary>\r
public string Author { get { return mData.Metadata.Author; } }\r
\r
+ /// <summary>\r
+ /// Get the name of the next map to load after this one.\r
+ /// </summary>\r
+ public string Next { get { return mData.Metadata.Next; } }\r
+\r
/// <summary>\r
/// Get a set of integers containing each allowable number of players.\r
/// </summary>\r
/// <summary>\r
/// Get and set the tilemap with its associated texture and tile\r
/// character to coordinate mappings. This effects what the map looks\r
- /// like when it is drawn.\r
+ /// like when it is drawn. You will need to reset any map instances\r
+ /// after setting a new tilemap. You should also set a tilemap before\r
+ /// instantiating any maps.\r
/// </summary>\r
public static Tilemap Tilemap;\r
\r