X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=504a68ce7f9dca706131c80835b2c67c3b1fcce1;hp=bc3fbbf881de75701cdb62ef5388673300ff32ab;hb=08f41ef45f3c41ca6302150bc6d5270c8e7143db;hpb=188525be158d8ba27fbbedf699eec5df59c5a2ee diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs index bc3fbbf..504a68c 100644 --- a/CarFire/CarFire/CarFire/Map.cs +++ b/CarFire/CarFire/CarFire/Map.cs @@ -46,6 +46,7 @@ namespace CarFire public string Name; public Mode Type; public string Author; + public string Next; public HashSet NumPlayers = new HashSet(); public string Tileset; public int GridWidth; @@ -82,6 +83,11 @@ namespace CarFire /// public string Author { get { return mData.Metadata.Author; } } + /// + /// Get the name of the next map to load after this one. + /// + public string Next { get { return mData.Metadata.Next; } } + /// /// Get a set of integers containing each allowable number of players. /// @@ -134,7 +140,9 @@ namespace CarFire /// /// Get and set the tilemap with its associated texture and tile /// character to coordinate mappings. This effects what the map looks - /// like when it is drawn. + /// like when it is drawn. You will need to reset any map instances + /// after setting a new tilemap. You should also set a tilemap before + /// instantiating any maps. /// public static Tilemap Tilemap;