/// <summary>\r
/// Get and set the tilemap with its associated texture and tile\r
/// character to coordinate mappings. This effects what the map looks\r
- /// like when it is drawn.\r
+ /// like when it is drawn. You will need to reset any map instances\r
+ /// after setting a new tilemap. You should also set a tilemap before\r
+ /// instantiating any maps.\r
/// </summary>\r
public static Tilemap Tilemap;\r
\r