X-Git-Url: https://git.dogcows.com/gitweb?p=chaz%2Fcarfire;a=blobdiff_plain;f=CarFire%2FCarFire%2FCarFire%2FMap.cs;fp=CarFire%2FCarFire%2FCarFire%2FMap.cs;h=0178e2ba7188884deceb6bc5a1432d323bebee3e;hp=bc3fbbf881de75701cdb62ef5388673300ff32ab;hb=60d05271b295d2ca94a0028059add525c1bbffb1;hpb=188525be158d8ba27fbbedf699eec5df59c5a2ee diff --git a/CarFire/CarFire/CarFire/Map.cs b/CarFire/CarFire/CarFire/Map.cs index bc3fbbf..0178e2b 100644 --- a/CarFire/CarFire/CarFire/Map.cs +++ b/CarFire/CarFire/CarFire/Map.cs @@ -134,7 +134,9 @@ namespace CarFire /// /// Get and set the tilemap with its associated texture and tile /// character to coordinate mappings. This effects what the map looks - /// like when it is drawn. + /// like when it is drawn. You will need to reset any map instances + /// after setting a new tilemap. You should also set a tilemap before + /// instantiating any maps. /// public static Tilemap Tilemap;